I am trying to make a C# Chat.
So far i have been able to work on getting the 2 clients to work together and send notification using the notifyicon. now What i want to achieve is something done by yahoo messenger. If i am online and dont have a messenger window on (if i am not talking to anyone) and someone sends me a message on LAN, I should be able to receive a new Message window.
My code looks like this :
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Net;
namespace ChatTestNowx
{
public partial class Form1 : Form
{
Socket sock;
EndPoint epLocal, epRemote;
byte[] buffer;
public Form1()
{
InitializeComponent();
}
private void groupBox2_Enter(object sender, EventArgs e)
{
}
private void Form1_Load(object sender, EventArgs e)
{
sock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
sock.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
pc1IP.Text = GetLocalIP();
Pc2IP.Text = GetLocalIP();
Message.KeyDown += new KeyEventHandler(MyKeyDownFunction); // Event to open new chat window on PC
}
//Message.KeyDown += new KeyEventHandler(MyKeyDownFunction);
private void MyKeyDownFunction(object sender, KeyEventArgs e)
{
// Open new Chat window and show chat information
}
private void MessageCallBack(IAsyncResult aResult)
{
try
{
byte[] receivedData = new byte[1500];
receivedData = (byte[])aResult.AsyncState;
ASCIIEncoding asc = new ASCIIEncoding();
string recievedMsg = asc.GetString(receivedData);
listMessage.Items.Add("Friend:" + recievedMsg);
buffer = new byte[1500];
sock.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref epRemote, new AsyncCallback(MessageCallBack), buffer);
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString());
}
}
private void send_btn_Click(object sender, EventArgs e)
{
ASCIIEncoding aec = new ASCIIEncoding();
byte[] sendingMessage = new byte[1500];
sendingMessage = aec.GetBytes(Message.Text);
sock.Send(sendingMessage);
listMessage.Items.Add("Me :" + Message.Text);
Message.Text = "";
}
private string GetLocalIP()
{
IPHostEntry host;
host = Dns.GetHostEntry(Dns.GetHostName());
foreach (IPAddress ip in host.AddressList)
{
if (ip.AddressFamily == AddressFamily.InterNetwork)
{
return ip.ToString();
}
}
return "127.0.0.1";
}
private void Message_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
//this.WindowState = FormWindowState.Normal;
ASCIIEncoding aec = new ASCIIEncoding();
byte[] sendingMessage = new byte[1500];
sendingMessage = aec.GetBytes(Message.Text);
sock.Send(sendingMessage);
listMessage.Items.Add("Me :" + Message.Text);
Message.Text = "";
}
}
private void connect_btn_Click(object sender, EventArgs e)
{
epLocal = new IPEndPoint(IPAddress.Parse(pc1IP.Text), Convert.ToInt32(pc1Port.Text));
sock.Bind(epLocal);
epRemote = new IPEndPoint(IPAddress.Parse(Pc2IP.Text), Convert.ToInt32(Pc2Port.Text));
sock.Connect(epRemote);
buffer = new byte[1500];
sock.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref epRemote, new AsyncCallback(MessageCallBack), buffer);
connect_btn.Text = "&Connected!";
connect_btn.Enabled = false;
}
}
}
What i have tried so far, I created events. And wanted to use this event only it does not work as i expected
i added this and it does not work as i expected , hence i had to take it out.
if (e.KeyCode == Keys.Enter)
{
Form1 frm = new Form1();
frm.Show();
ASCIIEncoding aec = new ASCIIEncoding();
byte[] sendingMessage = new byte[1500];
sendingMessage = aec.GetBytes(Message.Text);
//sock.Send(sendingMessage);
listMessage.Items.Add("Me :" + Message.Text);
Message.Text = "";
}