Salut , am gasit pe net sursa unui program care emuleaza un server virtual pentru jocul Counter Strike. Cand il fac in vc++ 2010 , console application merge fara nici o problema , dar vreau sa ii fac interfata grafica Am facut interfata cu un buton "Start" , problema e ca , cand e apasat butonul start serverul porneste dar interfata ramane blocata private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) { DeschideRedirect(); } void DeschideRedirect(void) { this->textBox4->Text = "Redirectele au fost deschise"; WSADATA wsaData; WSAStartup(MAKEWORD(2,2), &wsaData); char msg[MAX_MSG]; char meseg[MAX_MSG]; int rc; int nNumRead; AnsverHDR = new a2shdr_t; fopen_s(&fp, "fakeserver.log", "w"); sprintf_s(hostname, "xxxxx"); // Seteaza hostname sprintf_s(map, "de_dust2"); // Seteaza harta sprintf_s(gamedir, "cstrike"); // Seteaza jocul sprintf_s(gamedescription, "www.xxxxx.ro"); // Seteaza gamename AnsverHDR->musor = '<'; AnsverHDR->hlam = NULL ; AnsverHDR->users = 27; AnsverHDR->maxusers = 32; AnsverHDR->bots = 0; AnsverHDR->type = 'd'; AnsverHDR->os = 'l'; AnsverHDR->password = 0; AnsverHDR->vac = 0; name_sock=socket ( AF_INET, SOCK_DGRAM, IPPROTO_UDP ); sockaddr_in dest_addr; dest_addr.sin_family=AF_INET; dest_addr.sin_port=htons ( PORT ); dest_addr.sin_addr.s_addr = htonl(INADDR_ANY); int server_addr_size=sizeof (server_addr); // defineste server_addr_size rc = bind (name_sock, (sockaddr *) &dest_addr,sizeof(dest_addr)); if(rc<0) { exit(1); } while(1) { memset(msg,0x0,MAX_MSG); memset(meseg,0x0,MAX_MSG); nNumRead = recvfrom(name_sock, msg, MAX_MSG, 0, (sockaddr *) &server_addr, &server_addr_size); if(nNumRead<0) { } for(int i = 4; i < nNumRead; i++) { sprintf_s(meseg, "%s%c",meseg, msg[i] ); } if (msg[4] == A2S_GETUSERS) { } if (strstr(meseg, A2S_INFO)) { } if (strstr(meseg, A2S_INFOOLD)) { } else if (strstr(meseg, A2S_GETCHALLENGE)) { } else if (strstr(meseg, A2S_CONNECT)) { } else { } } fclose(fp); } de la ce poate fi? Multumesc.