Klaos
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si care e variabila ca ce ai postat tu acolo nu e buna sau nu mai e buna
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mda, mi-a luat un avertismen, e e drept fondat ca nu se dau id-uri. insa de raspuns, nici macar aici nu mi-a raspuns nimeni. SI acum sa ii pun eu o intrebare celui care a deschis tema, cum ai reusit sa truchezi video? . IN caz ca nu stiai, pe conquiztador nu se pot face nickuri gen 58, 61, etc pentru ca nu poti pune 1 spatiu inainte de nik sau 2 dupa nick. SI e nevoie de 4 carcatere in nume, dar poti pune si 3 gen I 21, etc. dar nick 58 nu poti pune .
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etc, sunt multe cam 10 mii de randuri
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else { gcomm.ClientTrace(40, "Invalid XML received! (xsocket)"); } // end if } // End of the function function PlayerSort(a, { if (a.place > b.place) { return(1); } else if (a.place < b.place) { return(-1); } else { return(0); } // end if } // End of the function function AnimWait(frames) { this.frames = frames; this.curframe = 0; } // End of the function function AnimMoveCard(startcard, endcard, cardnum, blink, frames) { this.frames = frames; this.curframe = 0; this.startcard = startcard; this.cardnum = cardnum; this.endcard = endcard; this.blink = blink; this.animobj = gmov.ANIMCARD; } // End of the function function AnimPlayerTakeRow(player, row, cardcnt, frames) { this.frames = frames; this.curframe = 0; this.player = player; this.newpenalty = gst.playerpenalty[this.player]; this.row = row; this.cardcnt = cardcnt; this.rowobj = gmov.TABLECARDS["ROW" + this.row]; this.putcard = gst.mputcards[this.player]; this.animobj = gmov.ANIMROW; } // End of the function function AnimTurnPutCard(player, cardnum, frames) { this.frames = frames; this.curframe = 0; this.player = player; this.cardnum = cardnum; } // End of the function function AnimPlayerBox(player, frames) { this.frames = frames; this.curframe = 0; this.animobj = gst.playerboxes[player]; } // End of the function function AnimMoveRowToFirst(row, frames) { this.frames = frames; this.curframe = 0; this.row = row; this.animobj = gmov.ANIMROWS; this.animrow = gmov.ANIMROW; } // End of the function function AnimShowInfoBox(info, frames) { this.frames = frames; this.curframe = 0; this.info = info; this.animobj = gmov.INFOBOX; } // End of the function function AnimHideInfoBox(frames) { this.frames = frames; this.curframe = 0; this.animobj = gmov.INFOBOX; } // End of the function function AnimSetPlayerClock(player, visible) { this.frames = 1; this.curframe = 0; this.visible = visible; this.animobj = gst.playerboxes[player]; } // End of the function function AnimSetRowSelBtns(visible) { this.frames = 1; this.curframe = 0; this.visible = visible; } // End of the function function AnimDeal(cardarr, onecardframes) { this.onecardframes = onecardframes; this.frames = this.onecardframes * 10; this.cardarr = cardarr; this.curframe = 0; this.curcard = 0; this.startcard = gmov.talonmov.TALON; this.animobj = gmov.ANIMCARD; } // End of the function function AnimDealToTable(cardarr, onecardframes) { this.onecardframes = onecardframes; this.frames = this.onecardframes * 5; this.cardarr = cardarr; this.curframe = 0; this.curcard = 0; this.startcard = gmov.talonmov.TALON; this.animobj = gmov.ANIMCARD; } // End of the function function AnimDealOneCard(cardarr, newcard, cardind, frames) { this.frames = frames; this.cardarr = cardarr; this.curframe = 0; this.cardind = cardind; this.newcard = newcard; this.startcard = gmov.talonmov.TALON; this.endcard = gst.mhandcards[this.cardind]; this.animobj = gmov.ANIMCARD; } // End of the function function AnimSetGameClock(seconds) { this.frames = 1; this.curframe = 0; this.seconds = seconds; } // End of the function function AnimSetSound(sound, loop) { this.frames = 1; this.curframe = 0; this.sound = sound; this.loop = loop; } // End of the function function AnimShowResultWin(visible) { this.frames = 1; this.curframe = 0; this.visible = visible; } // End of the function function AnimHideTalon() { this.frames = 1; this.curframe = 0; } // End of the function function AnimSetMyCardsSelectable() { this.frames = 1; this.curframe = 0; } // End of the function function CardSort(a, { if (a ==
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// Action script... // [Action in Frame 1] function CommChannelState(aidnum) { this.idnum = aidnum; if (this.idnum == 2) { this.name = "CMD"; } else { this.name = "LISTEN"; } // end if this.rqxmltext = ""; this.rqxml = new XML(); this.rqxml.ignoreWhite = true; this.Reset = function () { this.msgnum = 0; this.trynum = 0; this.trytimeout = 0; this.rsptimeout = 0; this.repeattime = 0; }; this.Reset(); } // End of the function function OnHTTPLoadXML(success) { var _l2 = this; var _l3; if (_l2.iscommand) { _l3 = gcomm.cchs; } else { _l3 = gcomm.lchs; } // end if trace("HTTP XML load success: " + success); if (success) { gcomm.XMLReceived(_l2); } else { trace("HTTP load error!"); if (_l2.trynumber > 2 && getTimer() > _l3.trytimeout) { trace("Error accessing the server. Try count = " + _l2.trynumber); gcomm.StopCommunication(); gcomm.ShowError(_l3.idnum, gcomm.EC_COMMERROR, glang.fn_err_server_access(_l2.trynumber)); } else { trace("Delayed resending..."); _l3.repeattime = getTimer() + 2000; } // end if } // end if gcomm.ReleaseXMLobj(_l2); } // End of the function function OnHTTPData(data) { if (data == undefined) { this.onLoad(false); } else { var _l2 = NetToXml(data); if (String(_l2).charAt(0) == "<") { this.parseXML(_l2); this.loaded = true; this.onLoad(true); } else { gcomm.ClientTrace(40, "Invalid XML received! (http)"); } // end if } // end if } // End of the function function OnXSocketConnect(success) { gcomm.xsocket.connected = success; if (gcomm.xsocket.connected) { trace("xsocket connection successful"); gcomm.Login(); } else { trace("xsocket connection FAILED!"); if (gcomm.usehttp) { gcomm.isxsocket = false; trace("trying HTTP..."); gcomm.Login(); } else { gcomm.StopCommunication(); } // end if } // end if } // End of the function function OnXSocketClose() { gcomm.xsocket.connected = false; if (convNumber(gcomm.connstate) > 0) { trace("xsocket connection CLOSED!"); if (gcomm.lastcmd != "LOGOUT") { gcomm.ShowError(1, gcomm.EC_XSOCKET + 1, glang.txt_err_xmlsocket_closed); } // end if gcomm.StopCommunication(); } // end if } // End of the function function OnXSocketXML(xml) { gcomm.XMLReceived(xml); } // End of the function function OnXSocketData(adata) { var _l1 = NetToXml(adata); if (String(_l1).charAt(0) == "<") { var _l2 = new XML(_l1); OnXSocketXML(_l2); false; } else
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din ce vad eu astia de la conquiz au modificat anumite lucruri sau doar mi se pare. am decompilat sursa, dar nu gasesc variabilele care trebuie. am incerca tsa o pun aici toata. dar nu imi accepta cele 365 de mii de carcatere e limita la 100 de mii. poate sa imi dea cineva add la id klaosjiks sau sa imi spuna aici cam ce variabile pentru ca sincer nu imi dau seama programatorul putea pune orice denumire. o sa incerc sa postez toata sursa pe fragmente
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200 de euro pentru? . sa arati ca esti "destept" ca atat face programu, sa te faca mai destept decat esti
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e pacaleala ))
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cautati internet download manager de pe torente, google sau odc
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De ce nu incercati: http://http://www.internetdownloadmanager.com/download.html veti avea o viteza stabila la descarcare iar in unele cazuri mareste viteza de descarcare.
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chiar ai crezut ca merge luat de acolo?
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da ca sunt tare curios, cum se face ca acest pasnic are toate calitatile, viteza, sub 1 sec 4 cifre (rareori, doar cand vrea, deobicei da in 1.2-1.5), precizie (supfata Peru in 2.5 secunde), chestii de astea.
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Pai au avantaj ca stau mai mult on, dar poate stau si pentru ca sunt grupuri de 3-4 jucatori care isi plaseaza sitter de la unu la altu. La asta te-ai gandit? Joaca cinstit daca joci, daca joci cu cheaturi, care mai e farmecul jocului?
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decat asta mai bine spunea-i cum se face bootabil windows-ul dupa ce il descarci de pe un torrent sau ODc