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Threat models help application developers answer some fundamental questions about potential risks and how to cut off vulnerabilities before they’re put into production. Some software development lifecycles, however, don’t include threat modeling as part of the code-building process because they’ve either never heard of it, or the process is too difficult. Students at St. Mary’s University in Nova Scotia, Canada, participating in Mozilla’s Winter of Security 2014 project, built a browser-based threat modeling tool that simplifies visualization of systems and data flows, and where soft spots mig
In an effort to head off the problem of malicious or misbehaving browser add-ons, Mozilla is planning to require developers to have their Firefox extensions signed by the company in the near future. As much of users’ computing has moved into their browsers in the last few years, extensions and add-ons have become important tools. There are an untold number of useful extensions for most of the major browsers, but there are also are plenty of malicious ones. Attackers have been known to insert extensions into browser Web stores or other download sites in order to steal users’ data or perform oth
iGoat is a learning tool for iOS developers (iPhone, iPad, etc.). It was inspired by the WebGoat project, and has a similar conceptual flow to it. As such, iGoat is a safe environment where iOS developers can learn about the major security pitfalls they face as well as how to avoid them. It is made up of a series of lessons that each teach a single (but vital) security lesson. iGoat is free software, released under the GPLv3 license. Download: https://code.google.com/p/owasp-igoat/wiki/NewDownloads
With the latest release of Nsight™ Visual Studio Edition 3.1, we are excited to present the latest features available to help developers profile, analyse, debug and optimize their GPGPU and graphics applications. Sign Up For The Upcoming Webinars Hosted By GPU Technology Conference Express Webinar Program. The first series of webinars scheduled for September 19th and September 26th, respectively focus on OpenGL 4.2 debugging and OpenGL 4.2 profiling. [table=width: 700, align: center] [tr] [td]Date[/td] [td]Title[/td] [td]Speaker[/td] [td][/td] [/tr] [tr] [td]September 26, 2013, 10:00 AM P