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Intel® Processor Graphics

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Agenda
1. Introduction (Jason)
2. Compute Architecture Evolution (Jason)
3. Chip Level Architecture (Jason)
 Subslices, slices, products
4. Gen Compute Architecture (Maiyuran)
 Execution units
5. Instruction Set Architecture (Ken)
6. Memory Sharing Architecture (Jason)
7. Mapping Programming Models to Architecture (Jason)
8. Summary

Download slides: https://software.intel.com/sites/default/files/managed/89/92/Intel-Graphics-Architecture-ISA-and-microarchitecture.pdf

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