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killerboy

nevoie mare de ajutor!!please help

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Posted

am pierdut vreo cativa ani lucrand cu mesh (imi trebuiau la alt program) pana am aflat ce tzaran eram: toata lumea lucreaza pe poly nu pe mesh.

Sunt elemente simple de prins:

- materiale: difuse map=textura, culoare. bump map=relief. E destul pentru un material frumos. Sau aleg din architecture daca vreau o sticla cu refractie sau un metal sau o oglinda.

- poly->faces: 2 3 tutoriale si intelegi ce faci cu ele (dai la o figura convert to editable poly) si lucrezi mai multe pe vertex si faces

- pornesti de la figuri geometrice simple spre a crea lucruri complexe: un dreptunghi si niste cilindri pot ajunge pana la o camera foto digitala ce pare reala (asa am facut una).

- habar n-am sa lucrez cu lumini ca lumea si nu ma intereseaza.

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