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M2G

Un fel de X-0 [Java]

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Am facut un mic joculet in Java.

Jocul are dimensiuni variabile si are un scor.

Regulile sunt ca si la jocul clasic doar ca daca si 4 de x intr-o linie se pun 2 puncte la scor. Daca ai 5 de x intr-o linie se pun 3 puncte etc...

Cam asa arata: 93121494.th.png

Puteti descarca fisierul jar de aici: FileShare Download X-0.jar

Codul sursa:


import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class GUI extends JFrame {
//declaratii variabile, butoane, frame...
static final String dimensiune[] = {"3", "5", "7", "9"};
public int dimbuton = 3;
JComboBox Dimensiunea;
JTextField scorx;
JTextField scor0;
private int count, xwins, owins = 0;
private String letter = "";
private JFrame fereastra = new JFrame("X_0");

public JButton buttons[][]= new JButton[10][10];
JButton okButton = new JButton("OK");
JButton verificaButon = new JButton("Calculeaza Scor");
GridLayout tablaLayout = new GridLayout();

public GUI() {
//setare ComboBox
Dimensiunea = new JComboBox(dimensiune);
final JPanel tabla = new JPanel();
tabla.setLayout(tablaLayout);
//setare layout pentru afisarea scorului
JPanel scor = new JPanel();
scor.setLayout(new GridLayout(2,1));
scorx= new JTextField(5);
scor0= new JTextField(5);
//adaugare componente pe layoutul scor
scor.add(new Label("Player X:"));
scor.add(scorx);
scor.add(new Label("Player 0:"));
scor.add(scor0);
//setare layout controale
JPanel control = new JPanel();
control.setLayout(new GridLayout(1,1));
//adaugare controale
control.add(new Label("Selectati Dimensiunea:"));
control.add(Dimensiunea);
control.add(okButton);
control.add(verificaButon);

//Actiuni asupra butonului "OK"
okButton.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
//setare dimensiuni
String dim = (String)Dimensiunea.getSelectedItem();
//stergerea butonelor pentru a putea fi adaugate altele
tabla.removeAll();
//initializarea scorului cu 0 pentru ambii jucatori
String zerox = Integer.toString(xwins);
scorx.setText(zerox);
String zeroy = Integer.toString(xwins);
scor0.setText(zeroy);
dimbuton=Integer.parseInt(dim);
//inserare butoane pe tabla in functie de valoarea aleasa din Combo box
for(int i=1; i<=dimbuton ; i++){
for (int j=1; j<=dimbuton; j++){
buttons[i][j] = new JButton();
tabla.add(buttons[i][j]);
//adaugare "ascultatori" pentru butoanele create
buttons[i][j].addActionListener(new ActionListener() {
//setare actiuni la apasarea unui buton de pe tabla
public void actionPerformed(ActionEvent e)
{
//setarea ordinii jucatorilor
count++;
if(count % 2 == 0){
letter = "0";
} else {
letter = "X";
}

for(int i=1; i<=dimbuton ; i++){
for (int j=1; j<=dimbuton; j++){
if (e.getSource() == buttons[i][j]){
//pentru fiecare buton de pe tabla apasat butonul se seteaza cu textul playerului respectiv si se blocheaza
buttons[i][j].setText(letter);
buttons[i][j].setEnabled(false);


}
}

}

}

});
}
}
//Setare coloane si randuri |revalidare si repaint|
tablaLayout.setColumns(dimbuton);
tablaLayout.setRows(dimbuton);

tabla.revalidate();
tabla.repaint();
//setare layout
tablaLayout.layoutContainer(tabla);
}
});
//actiuni asupra butonului care verifica scorul
verificaButon.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
//aduce scor la 0 pe urma verifica noul scor
xwins=0;
owins=0;
String zerox = Integer.toString(xwins);
scorx.setText(zerox);
String zeroy = Integer.toString(xwins);
scor0.setText(zeroy);

verifiaScor();


}
});


//adaugare elemente in fereastra si setare dimensiuni
fereastra.add(control, BorderLayout.SOUTH);
fereastra.add(tabla, BorderLayout.CENTER);
fereastra.add(scor, BorderLayout.NORTH);
fereastra.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
fereastra.setBounds(400, 20, 700, 700);
fereastra.setVisible(true);
setResizable(true);
fereastra.getContentPane();


}

//metoda care verifica combinatiile castigatoare
public void verifiaScor(){
//verificare pe orizontala
for (int i=1;i<=dimbuton;i++){
for(int j=1;j<=dimbuton-2;j++){
//verificare pe orizontala pentru "X"
if( buttons[i][j].getText().equals("X") && buttons[i][j+1].getText().equals("X") && buttons[i][j+2].getText().equals("X"))
{
xwins++;
String x = Integer.toString(xwins);
scorx.setText(x);
}
//verificare pe orizontala pentru "0"
else if (buttons[i][j].getText().equals("0") && buttons[i][j + 1].getText().equals("0") && buttons[i][j + 2].getText().equals("0"))
{
owins++;
String o = Integer.toString(owins);
scor0.setText(o);
}
}
}
//verificare pe verticala
for (int i=1;i<=dimbuton-2;i++){
for(int j=1;j<=dimbuton;j++){
//verificare pe verticala pentru "X"
if (buttons[i][j].getText().equals("X") && buttons[i+1][j].getText().equals("X") && buttons[i+2][j].getText().equals("X"))
{
xwins++;
String x = Integer.toString(xwins);
scorx.setText(x);
}
//verificare pe verticala pentru "0"
if (buttons[i][j].getText().equals("0") && buttons[i+1][j].getText().equals("0") && buttons[i+2][j].getText().equals("0"))
{
owins++;
String o = Integer.toString(owins);
scor0.setText(o);
}
}
}
//verificare diagonala principala
for (int i=1;i<=dimbuton-2;i++){
for(int j=1;j<=dimbuton-2;j++){
//verificare diagonala pentru "X"
if (buttons[i][j].getText().equals("X") && buttons[i+1][j+1].getText().equals("X") && buttons[i+2][j+2].getText().equals("X"))
{
xwins++;
String x = Integer.toString(xwins);
scorx.setText(x);
}
if (buttons[i][j].getText().equals("0") && buttons[i+1][j+1].getText().equals("0") && buttons[i+2][j+2].getText().equals("0"))
{
owins++;
String o = Integer.toString(owins);
scor0.setText(o);
}
}
}
//verificare diagonala secundara
for (int i = 2; i <= dimbuton; i++) {
for (int j = 1 ;j <=dimbuton - 2; j++) {
if (buttons[i][j].getText().equals("X") && buttons[i-1][j+1].getText().equals("X") && buttons[i-2][j+2].getText().equals("X"))
{
xwins++;
String x = Integer.toString(xwins);
scorx.setText(x);
}
if (buttons[i][j].getText().equals("0") && buttons[i-1][j+1].getText().equals("0") && buttons[i-2][j+2].getText().equals("0"))
{
owins++;
String o = Integer.toString(owins);
scor0.setText(o);
}
}
}

}
}

Si main-ul:


public class Principala
{

public static void main(String[] args) {

GUI starter = new GUI();

}

}

Have fun! :)

Edited by M2G
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