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How to be a Programmer

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How to be a Programmer: A Short, Comprehensive, and Personal Summary

Robert L Read


Table of Contents

1. Introduction

2. Beginner

Personal Skills

Learn to Debug
How to Debug by Splitting the Problem Space
How to Remove an Error
How to Debug Using a Log
How to Understand Performance Problems
How to Fix Performance Problems
How to Optimize Loops
How to Deal with I/O Expense
How to Manage Memory
How to Deal with Intermittent Bugs
How to Learn Design Skills
How to Conduct Experiments

Team Skills

Why Estimation is Important
How to Estimate Programming Time
How to Find Out Information
How to Utilize People as Information Sources
How to Document Wisely
How to Work with Poor Code
How to Use Source Code Control
How to Unit Test
Take Breaks when Stumped
How to Recognize When to Go Home
How to Deal with Difficult People

3. Intermediate

Personal Skills

How to Stay Motivated
How to be Widely Trusted
How to Tradeoff Time vs. Space
How to Stress Test
How to Balance Brevity and Abstraction
How to Learn New Skills
Learn to Type
How to Do Integration Testing
Communication Languages
Heavy Tools
How to analyze data

Team Skills

How to Manage Development Time
How to Manage Third-Party Software Risks
How to Manage Consultants
How to Communicate the Right Amount
How to Disagree Honestly and Get Away with It

Judgement

How to Tradeoff Quality Against Development Time
How to Manage Software System Dependence
How to Decide if Software is Too Immature
How to Make a Buy vs. Build Decision
How to Grow Professionally
How to Evaluate Interviewees
How to Know When to Apply Fancy Computer Science
How to Talk to Non-Engineers

4. Advanced

Technological Judgment

How to Tell the Hard From the Impossible
How to Utilize Embedded Languages
Choosing Languages

Compromising Wisely

How to Fight Schedule Pressure
How to Understand the User
How to Get a Promotion

Serving Your Team

How to Develop Talent
How to Choose What to Work On
How to Get the Most From Your Teammates
How to Divide Problems Up
How to Handle Boring Tasks
How to Gather Support for a Project
How to Grow a System
How to Communicate Well
How to Tell People Things They Don't Want to Hear
How to Deal with Managerial Myths
How to Deal with Organizational Chaos

Glossary
A.
B. History (As Of February, 2003)
C. GNU Free Documentation License

PREAMBLE
APPLICABILITY AND DEFINITIONS
VERBATIM COPYING
COPYING IN QUANTITY
MODIFICATIONS
COMBINING DOCUMENTS
COLLECTIONS OF DOCUMENTS
AGGREGATION WITH INDEPENDENT WORKS
TRANSLATION
TERMINATION
FUTURE REVISIONS OF THIS LICENSE
ADDENDUM: How to use this License for your documents

Legatura:

http://samizdat.mines.edu/howto/HowToBeAProgrammer.html

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