M2G Posted May 29, 2012 Report Posted May 29, 2012 Most modern programming languages, such as Java, C#, Ruby, and Python, are object-oriented languages, which help group individual bits of code into a complex and coherent application. However, object-orientation itself is not a language; it’s simply a set of ideas and concepts.Let Simon Allardice introduce you to the terms—words like abstraction, inheritance, polymorphism, subclass—and guide you through defining your requirements and identifying use cases for your program. The course also covers creating conceptual models of your program with design patterns, class and sequence diagrams, and unified modeling language (UML) tools, and then shows how to convert the diagrams into code.Topics include:Why use object-oriented design (OOD)?Pinpointing use cases, actors, and scenariosIdentifying class responsibilities and relationshipsCreating class diagramsUsing abstract classesWorking with inheritanceCreating advanced UML diagramsUnderstanding object-oriented design principlesContents: Introduction 11m 35sWelcome 1m 25s Who this course is for 1m 15s What to expect from this course 3m 6s Exploring object-oriented analysis, design, and development 1m 41s Reviewing software development methodologies 4m 8s 1. Core Concepts26m 14sWhy we use object-orientation 2m 42s What is an object? 5m 22s What is a class? 4m 43s What is abstraction? 2m 45s What is encapsulation? 3m 45s What is inheritance? 3m 35s What is polymorphism? 3m 22s 2. Object-Oriented Analysis and Design12m 16sUnderstanding the object-oriented analysis and design processes 4m 13s Defining requirements 6m 9s Introduction to the Unified Modeling Language (UML) 1m 54s 3. Utilizing Use Cases23m 35sUnderstanding use cases 6m 11s Identifying the actors 4m 16s Identifying the scenarios 5m 7s Diagramming use cases 4m 18s Employing user stories 3m 43s 4. Domain Modeling (Modeling the App)16m 36sCreating a conceptual model 1m 59s Identifying the classes 2m 27s Identifying class relationships 2m 38s Identifying class responsibilities 6m 43s Using CRC cards 2m 49s 5. Creating Classes22m 25sCreating class diagrams 6m 11s Converting class diagrams to code 4m 57s Exploring object lifetime 5m 55s Using static or shared members 5m 22s 6. Inheritance and Composition19m 49sIdentifying inheritance situations 6m 49s Using inheritance 2m 43s Using abstract classes 2m 2s Using interfaces 4m 20s Using aggregation and composition 3m 55s 7. Advanced Concepts9m 23sCreating sequence diagrams 5m 18s Working with advanced UML diagrams 2m 3s Using UML tools 2m 2s 8. Object-Oriented Design Patterns10m 39sIntroduction to design patterns 2m 40s Example: the singleton pattern 4m 53s Example: the memento pattern 3m 6s 9. Object-Oriented Design Principles21m 47sIntroduction to object-oriented design principles 2m 50s Exploring general development principles 3m 55s Introduction to SOLID principles 6m 43s Introduction to GRASP principles 8m 19sConclusion7m 1sReviewing feature support across different object-oriented languages 3m 50s Additional resources 2m 27s Goodbye 44s Download: i-lynfopood.iso (Aveti unpic de rabdare pana se uploadeaza ca nu merge foarte repede. 20% in momentul in care am facut threadul.)Sunt cele de aici: Tutorials | Foundations of Programming Object-Oriented Design Quote