Nytro Posted September 8, 2013 Report Posted September 8, 2013 Loading Win32/64 DLLs "manually" without LoadLibrary()By pasztorpisti, 8 Sep 2013Download LoadDLL.zip (Visual C++ 2010 solution with example program and C/C++ DLLs) - 20.4 KB Introduction Sooner or later many people start thinking about loading a DLL without LoadLibrary(). OK, maybe not so many... It has only a few advantages and can introduce lots of inconvenience problems when coding the DLL (depending on what your DLL does) compared to a situation where you load the DLL with an ordinary LoadLibrary() call, so this technique has limited use. (I will aim the inconvenience problems below.) Still this tip can make good service as a tutorial if you want to understand what's going on behind the curtains... I myself used this stuff to write DLLs in C/C++ instead of coding offset independent assembly (in an anticheat engine), but that is another story.ImplementationThe most important steps of DLL loading are:Mapping or loading the DLL into memory. Relocating offsets in the DLL using the relocating table of the DLL (if present). Resolving the dependencies of the DLL, loading other DLLs needed by this DLL and resolving the offset of the needed functions. Calling its entrypoint (if present) with the DLL_PROCESS_ATTACH parameter. I wrote the code that performed these steps but then quickly found out something is not OK: This loaded DLL doesn't have a valid HMODULE/HINSTANCE handle and many windows functions expect you to specify one (for example, GetProcAddress(), CreateDialog(), and so on...). Actually the HINSTANCE handle of a module is nothing more than the address of the DOS/PE header of the loaded DLL in memory. I tried to pass this address to the functions but it didn't work because windows checks whether this handle is really a handle and not only the contents of memory! This makes using manually loaded DLLs a bit harder! I had to write my own GetProcAddress() because the windows version didn't work with my DLLs. Later I found out that I want to use dialog resources in the DLL and CreateDialog() also requires a module handle to get the dialog resources from the DLL. For this reason I invented my custom FindResource() function that works with manually loaded DLLs and it can be used to find dialog resources that can be passed to the CreateDialogIndirect() function. You can use other types of resources as well in manually loaded DLLs if you find a function for that resource that cooperates with FindResource(). In this tip you get the code for the manual DLL loader and GetProcAddress(), but I post here the resource related functions in another tip. LimitationsThe loaded DLL doesn't have a HMODULE so it makes life harder especially when its about resources. The DllMain() doesn't receive DLL_THREAD_ATTACH and DLL_THREAD_DETACH notifications. You could simulate this by creating a small DLL that you load with normal LoadLibrary() and from the DllMain() of this normally loaded DLL you could call the entrypoint of your manually loaded DLLs in case of DLL_THREAD_ATTACH/DLL_THREAD_DETACH. If your DLL imports other DLLs, then the other DLLs are loaded with the WinAPI LoadLibrary(). This is actually not a limitation, just mentioned it for your information. Actually it would be useless to start loading for example kernel32.dll with manual dll loading, most system DLLs would probably disfunction/crash! I've written my DLLs with /NODEFAULTLIB linker option that means you can't reach CRT functions and it reduces your DLL size considerably (like with 4K intros). But then you have to go with pure WinAPI! Unfortunately the CRT of MS is very complex and relies on the HMODULE of the loaded DLL so you can't use the CRT. This can be quite inconvenient but you can overcome this by writing your own mini CRT. I've provided one such mini CRT in my C++ example without attempting to be comprehensive but it at least allows you to use the most basic C++ features: automatically initialized static variables, new/delete operators. BTW, if you are about to use this code then you should understand most of these problems and you should appreciate that writing C/C++ DLL without CRT is still much more convenient than writing something as an offset independent or relocatable assembly patch. Using the code Write your DLL in C/C++ without using CRT (link with /NODEFAULTLIB). Load your DLL with the LoadLibrary() code I provided. You can use my custom GetProcAddress() on the loaded DLL. If you want to use dialog resources (or some other kind of resource, but dialog is the most common) then you can use the FindResource() function I provided in one of my other tips (and the CreateDialogIndirect WinAPI function) because that works with manually loaded DLLs as well: The inner working of FindResource() and LoadString() Win32 functions. Download the attached VC++2010 solution that contains a sample program that loads and uses 2 DLLs. One DLL has been written in C and the other in C++.Sursa: Loading Win32/64 DLLs "manually" without LoadLibrary() - CodeProject Quote