cmiN Posted April 6, 2010 Report Share Posted April 6, 2010 http://codepad.org/QVfDwe9L#! /usr/bin/env python3.1# 05.04.2010 <> 06.04.2010 | cmiN# Text In Bmp (console)import sysfrom hashlib import md5class Image: def load(self, path): with open(path, "rb") as file: buffer = file.read() self.bfType = buffer[0:2] if self.bfType != b"BM": raise Exception("not a bitmap") self.bfSize = buffer[2:6] self.bfReserved1 = buffer[6:8] self.bfReserved2 = buffer[8:10] self.bfOffBits = buffer[10:14] self.biSize = buffer[14:18] self.biWidth = buffer[18:22] self.biHeight = buffer[22:26] self.biPlanes = buffer[26:28] self.biBitCount = buffer[28:30] if baconvert(self.biBitCount) != 24: raise Exception("not 24-bit") self.biCompression = buffer[30:34] self.biSizeImage = buffer[34:38] self.biXPelsPerMeter = buffer[38:42] self.biYPelsPerMeter = buffer[42:46] self.biClrUsed = buffer[46:50] self.biClrImportant = buffer[50:54] self.bHeader = buffer[:54] self.bMatrix = list(buffer[54:]) def create(self, path, buffer): with open(path, "wb") as file: file.write(buffer)def process(digsig, mode, infile, outfile=None, string=None): bmp = Image() bmp.load(infile) bmp.width = baconvert(bmp.biWidth) bmp.height = baconvert(bmp.biHeight) bmp.index = 0 bmp.count = 0 rem = (bmp.width * 3) % 4 if rem: bmp.padding = 4 - rem else: bmp.padding = 0 if mode == "write": bits = str() for char in md5(bytes(digsig, "ascii")).digest(): bits += bin(char).replace("0b", "").zfill(8) bits += bin(len(string)).replace("0b", "").zfill(16) for char in string: bits += bin(ord(char)).replace("0b", "").zfill(8) if len(bits) > bmp.width * bmp.height * 3: raise Exception("string too long") for bit in bits: char = bin(bmp.bMatrix[bmp.index]) char = int(char[:-1] + bit, 2) bmp.bMatrix[bmp.index] = char bmp.index += 1 bmp.count += 1 if bmp.count == (bmp.width * 3): bmp.count = 0 bmp.index += bmp.padding bmp.create(outfile, bmp.bHeader + bytes(bmp.bMatrix)) elif mode == "read": bits = bitjoin(bmp, 128) if bytes([int(bits[i:i + 8], 2) for i in range(0, 128, 8)]) == md5(bytes(digsig, "ascii")).digest(): nr = int(bitjoin(bmp, 16), 2) * 8 bits = bitjoin(bmp, nr) string = "".join([chr(int(bits[i:i + 8], 2)) for i in range(0, nr, 8)]) print(string) else: raise Exception("invalid signature") else: raise Exception("invalid mode")def bitjoin(bmp, nr): bits = str() for i in range(nr): bits += bin(bmp.bMatrix[bmp.index])[-1] bmp.index += 1 bmp.count += 1 if bmp.count == (bmp.width * 3): bmp.count = 0 bmp.index += bmp.padding return bitsdef baconvert(buffer): return int("".join([hex(char).replace("0x", "").zfill(2) for char in reversed(buffer)]), 16)def main(args): usage = """\t\t Text In Bmp 1.0\t Usage: source.ext digsig mode infile [outfile text]Where digsig is a digital signature string mode can be write or read infile is a valid 24-bit bitmap image outfile is the output image name (used with write mode) text is the string that will be written in image (used with write mode)\t Example: tib.py cmiN write image1.bmp image2.bmp http://rstcenter.com\t tib.py cmiN read image2.bmp""" try: print("Please wait...") if len(args) == 4: process(args[1], args[2], args[3]) elif len(args) == 6: process(args[1], args[2], args[3], args[4], args[5]) else: print(usage) except Exception as message: print("An error occurred: {}".format(message)) except: print("Unknown error.") else: print("Ready!")if __name__ == "__main__": main(sys.argv)Dupa cum spune si denumirea, cu acest script poti ascunde text in imagini de tip 24-bit bmp. Voi reveni mai pe seara cu un tutorial facut frumos in flash care explica mai multe si se foloseste de acest script. Metoda folosita este LSB iar bitii provin din octeti direct din plain text, nu am folosit nicio encriptie/codare in schimb am folosit un md5(semnatura) pentru a sti daca in imaginea respectiva a fost scris ceva si daca coincide.Ca de obicei aceeasi versiune de Python: 3.x dupa cum se vede si la inceputul script-ului. 1 Quote Link to comment Share on other sites More sharing options...
adonisslanic Posted April 6, 2010 Report Share Posted April 6, 2010 Keep it comming <()> Faci treaba buna Quote Link to comment Share on other sites More sharing options...
loki Posted April 7, 2010 Report Share Posted April 7, 2010 Nice. Niciodata nu am putut sa inteleg bmp-ul. /me o sa citeasca pe wikipedia mai atent. ^^pai e cel mai banal si usor de inteles format: 24bit fara compresie=un array cu elemente de 3 bytes: red green si blue, si un header inaintea lui, am uitat dimensiunea. Quote Link to comment Share on other sites More sharing options...
Nytro Posted April 7, 2010 Report Share Posted April 7, 2010 RFC 797 (rfc797) - Format for Bitmap files Quote Link to comment Share on other sites More sharing options...
loki Posted April 7, 2010 Report Share Posted April 7, 2010 (edited) RFC 797 (rfc797) - Format for Bitmap filesnu stiam de formatul asta de 10 bytes. Dar vad ca e folosit pentru fax-uri.gasii: windows bitmap header: 54 bytes. Asta e folosit peste tot, si compresat si necompresat.BMP (Windows) Header Format Edited April 7, 2010 by loki Quote Link to comment Share on other sites More sharing options...
cmiN Posted April 7, 2010 Author Report Share Posted April 7, 2010 P.S.: Poza sa fie de minim 51 pixeli care ii folosesc pentru 152 biti (3 bytes la fiecare pixel; 1 bit la fiecare byte): 128 semnatura 16 lungimea string-ului si inca minim 8 pentru string-ul introdus minim: 1 char. Tutorialul e inca in dezvoltare . Quote Link to comment Share on other sites More sharing options...
loki Posted April 7, 2010 Report Share Posted April 7, 2010 P.S.: Poza sa fie de minim 152 pixeli care ii folosesc pentru 152 biti: 128 semnatura 16 lungimea string-ului si inca minim 8 pentru string-ul introdus minim: 1 char. Tutorialul e inca in dezvoltare .presupun ca e recomandat o poza cat mai mare si cat mai multe detalii mici in diferite culori. Altfel ar sari in ochi "puricii" de la stringurile respective, iar la 152 ar fi inlocuita total. Quote Link to comment Share on other sites More sharing options...
cmiN Posted April 7, 2010 Author Report Share Posted April 7, 2010 Nup ... nu vezi deloc diferenta dintre poze . Ochiul uman nu poate sesiza nici 10 nivele de culoare dintr-un canal ... pe cand eu modific doar cu un nivel doar atunci cand este cazul.Edit: tutorial Quote Link to comment Share on other sites More sharing options...