Klaos Posted March 2, 2009 Report Posted March 2, 2009 din ce vad eu astia de la conquiz au modificat anumite lucruri sau doar mi se pare.am decompilat sursa, dar nu gasesc variabilele care trebuie.am incerca tsa o pun aici toata. dar nu imi accepta cele 365 de mii de carcatere e limita la 100 de mii.poate sa imi dea cineva add la id klaosjiks sau sa imi spuna aici cam ce variabile pentru ca sincer nu imi dau seama programatorul putea pune orice denumire. o sa incerc sa postez toata sursa pe fragmente Quote
Klaos Posted March 2, 2009 Report Posted March 2, 2009 // Action script...// [Action in Frame 1]function CommChannelState(aidnum){ this.idnum = aidnum; if (this.idnum == 2) { this.name = "CMD"; } else { this.name = "LISTEN"; } // end if this.rqxmltext = ""; this.rqxml = new XML(); this.rqxml.ignoreWhite = true; this.Reset = function () { this.msgnum = 0; this.trynum = 0; this.trytimeout = 0; this.rsptimeout = 0; this.repeattime = 0; }; this.Reset();} // End of the functionfunction OnHTTPLoadXML(success){ var _l2 = this; var _l3; if (_l2.iscommand) { _l3 = gcomm.cchs; } else { _l3 = gcomm.lchs; } // end if trace("HTTP XML load success: " + success); if (success) { gcomm.XMLReceived(_l2); } else { trace("HTTP load error!"); if (_l2.trynumber > 2 && getTimer() > _l3.trytimeout) { trace("Error accessing the server. Try count = " + _l2.trynumber); gcomm.StopCommunication(); gcomm.ShowError(_l3.idnum, gcomm.EC_COMMERROR, glang.fn_err_server_access(_l2.trynumber)); } else { trace("Delayed resending..."); _l3.repeattime = getTimer() + 2000; } // end if } // end if gcomm.ReleaseXMLobj(_l2);} // End of the functionfunction OnHTTPData(data){ if (data == undefined) { this.onLoad(false); } else { var _l2 = NetToXml(data); if (String(_l2).charAt(0) == "<") { this.parseXML(_l2); this.loaded = true; this.onLoad(true); } else { gcomm.ClientTrace(40, "Invalid XML received! (http)"); } // end if } // end if} // End of the functionfunction OnXSocketConnect(success){ gcomm.xsocket.connected = success; if (gcomm.xsocket.connected) { trace("xsocket connection successful"); gcomm.Login(); } else { trace("xsocket connection FAILED!"); if (gcomm.usehttp) { gcomm.isxsocket = false; trace("trying HTTP..."); gcomm.Login(); } else { gcomm.StopCommunication(); } // end if } // end if} // End of the functionfunction OnXSocketClose(){ gcomm.xsocket.connected = false; if (convNumber(gcomm.connstate) > 0) { trace("xsocket connection CLOSED!"); if (gcomm.lastcmd != "LOGOUT") { gcomm.ShowError(1, gcomm.EC_XSOCKET + 1, glang.txt_err_xmlsocket_closed); } // end if gcomm.StopCommunication(); } // end if} // End of the functionfunction OnXSocketXML(xml){ gcomm.XMLReceived(xml);} // End of the functionfunction OnXSocketData(adata){ var _l1 = NetToXml(adata); if (String(_l1).charAt(0) == "<") { var _l2 = new XML(_l1); OnXSocketXML(_l2); false; } else Quote
Klaos Posted March 2, 2009 Report Posted March 2, 2009 else { gcomm.ClientTrace(40, "Invalid XML received! (xsocket)"); } // end if} // End of the functionfunction PlayerSort(a, { if (a.place > b.place) { return(1); } else if (a.place < b.place) { return(-1); } else { return(0); } // end if} // End of the functionfunction AnimWait(frames){ this.frames = frames; this.curframe = 0;} // End of the functionfunction AnimMoveCard(startcard, endcard, cardnum, blink, frames){ this.frames = frames; this.curframe = 0; this.startcard = startcard; this.cardnum = cardnum; this.endcard = endcard; this.blink = blink; this.animobj = gmov.ANIMCARD;} // End of the functionfunction AnimPlayerTakeRow(player, row, cardcnt, frames){ this.frames = frames; this.curframe = 0; this.player = player; this.newpenalty = gst.playerpenalty[this.player]; this.row = row; this.cardcnt = cardcnt; this.rowobj = gmov.TABLECARDS["ROW" + this.row]; this.putcard = gst.mputcards[this.player]; this.animobj = gmov.ANIMROW;} // End of the functionfunction AnimTurnPutCard(player, cardnum, frames){ this.frames = frames; this.curframe = 0; this.player = player; this.cardnum = cardnum;} // End of the functionfunction AnimPlayerBox(player, frames){ this.frames = frames; this.curframe = 0; this.animobj = gst.playerboxes[player];} // End of the functionfunction AnimMoveRowToFirst(row, frames){ this.frames = frames; this.curframe = 0; this.row = row; this.animobj = gmov.ANIMROWS; this.animrow = gmov.ANIMROW;} // End of the functionfunction AnimShowInfoBox(info, frames){ this.frames = frames; this.curframe = 0; this.info = info; this.animobj = gmov.INFOBOX;} // End of the functionfunction AnimHideInfoBox(frames){ this.frames = frames; this.curframe = 0; this.animobj = gmov.INFOBOX;} // End of the functionfunction AnimSetPlayerClock(player, visible){ this.frames = 1; this.curframe = 0; this.visible = visible; this.animobj = gst.playerboxes[player];} // End of the functionfunction AnimSetRowSelBtns(visible){ this.frames = 1; this.curframe = 0; this.visible = visible;} // End of the functionfunction AnimDeal(cardarr, onecardframes){ this.onecardframes = onecardframes; this.frames = this.onecardframes * 10; this.cardarr = cardarr; this.curframe = 0; this.curcard = 0; this.startcard = gmov.talonmov.TALON; this.animobj = gmov.ANIMCARD;} // End of the functionfunction AnimDealToTable(cardarr, onecardframes){ this.onecardframes = onecardframes; this.frames = this.onecardframes * 5; this.cardarr = cardarr; this.curframe = 0; this.curcard = 0; this.startcard = gmov.talonmov.TALON; this.animobj = gmov.ANIMCARD;} // End of the functionfunction AnimDealOneCard(cardarr, newcard, cardind, frames){ this.frames = frames; this.cardarr = cardarr; this.curframe = 0; this.cardind = cardind; this.newcard = newcard; this.startcard = gmov.talonmov.TALON; this.endcard = gst.mhandcards[this.cardind]; this.animobj = gmov.ANIMCARD;} // End of the functionfunction AnimSetGameClock(seconds){ this.frames = 1; this.curframe = 0; this.seconds = seconds;} // End of the functionfunction AnimSetSound(sound, loop){ this.frames = 1; this.curframe = 0; this.sound = sound; this.loop = loop;} // End of the functionfunction AnimShowResultWin(visible){ this.frames = 1; this.curframe = 0; this.visible = visible;} // End of the functionfunction AnimHideTalon(){ this.frames = 1; this.curframe = 0;} // End of the functionfunction AnimSetMyCardsSelectable(){ this.frames = 1; this.curframe = 0;} // End of the functionfunction CardSort(a, { if (a == Quote
Klaos Posted March 3, 2009 Report Posted March 3, 2009 mda, mi-a luat un avertismen, e e drept fondat ca nu se dau id-uri.insa de raspuns, nici macar aici nu mi-a raspuns nimeni.SI acum sa ii pun eu o intrebare celui care a deschis tema, cum ai reusit sa truchezi video? .IN caz ca nu stiai, pe conquiztador nu se pot face nickuri gen 58, 61, etc pentru ca nu poti pune 1 spatiu inainte de nik sau 2 dupa nick. SI e nevoie de 4 carcatere in nume, dar poti pune si 3 gen I 21, etc. dar nick 58 nu poti pune . Quote
deeadeea Posted April 12, 2010 Report Posted April 12, 2010 Eu de ce nu pot???Plz cineva sa ataseze aici un link de la site-ul pe care a incarcat programu! Quote
Nytro Posted April 12, 2010 Report Posted April 12, 2010 Ca sa colectezi intrebarile foloseste un raw socket, si cauti pachetele care vin de la portul 2002 parca. Sau de la IP-ul serverului, vezi tu care e.PS: La demo, sau cum se cheama, intrebarile nu sunt criptate. Adica sunt base64, ceea ce nu ar fi o problema. Dar la joc normal, daca esti logat, sunt criptate. Cheia de encriptie vine in <keyresponse> ca raspuns la <keyrequest>.Nu cred ca mai am algoritmul de criptare, facusem putin research. Era in syscode.swf parca, nu mai stiu cum se cheama. Quote
pff Posted May 29, 2011 Report Posted May 29, 2011 Salut! sunt nou si as dorii sa ma ajuti si pe mine unde gasesc sau de unde iau fisierul syscode.swf si cum fac mai departe ti-am urmarit de 3-4 ori video-ul dar nu am reusit sa descifrez de rog ajuta-ma. Multumesc frumos ! Quote
Moderators Dragos Posted May 29, 2011 Moderators Report Posted May 29, 2011 Salut! sunt nou si as dorii sa ma ajuti si pe mine unde gasesc sau de unde iau fisierul syscode.swf si cum fac mai departe ti-am urmarit de 3-4 ori video-ul dar nu am reusit sa descifrez de rog ajuta-ma. Multumesc frumos !Conquiztador - Totul despre [Archive] - ManiacX Counter Strike Communityam scris articolul acela mai demult, cand eram moderator la ei Quote
arnoldford Posted May 30, 2011 Report Posted May 30, 2011 (edited) sal am facut si eu in autoit exact ca in tutorial dar cand ii dau go imi ramane fereastra blocata si nu apare nimic si daca ii dau de unde s-a salvat imi zice : line 2682 (File"c\:Documents and settings\User\My document\cq killer\botul.exe"):error:error parsing function call. De ce zice asta ? Multumesc cu respect Arnold. Edited June 3, 2011 by arnoldford Quote
Moderators Dragos Posted May 30, 2011 Moderators Report Posted May 30, 2011 sal am facut si eu in auti it exact ca in tutorial dar cand ii dau go imi ramane fereastra blocata si nu apare nimic si daca ii dau de unde s-a salvat imi zice : line 2682 (File"c\:Documents and settings\User\My document\cq killer\botul.exe"):error:error parsing function call. De ce zice asta ? Multumesc cu respect Arnold.Programul se numeste AutoIT, nu auti it. Invata mai intai sa lucrezi cu limbajul asta de programare, dupa care poti sa vii sa pui intrebari. Quote
pff Posted May 31, 2011 Report Posted May 31, 2011 o mica intrebare ca si cea precedenta unde gasesc syscode.swf si cum il decompilez muLtumesc frumos ! Quote
anakonda9 Posted December 4, 2011 Report Posted December 4, 2011 dami si mie id tau sa vbm pe mes ca nu inteleg nimik plssss unul care stie respect!!!!! Quote