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Everything posted by Silviu
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Din ce am analizat eu acum cica da.
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Au abuzat unii ca nataraii si acum mna, era logic ca se va intampla asta.
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Am facut si eu varianta online, pentru ca nu necesita dependente de sistem, aceeasi encriptie: QfTGQfTG0lheg41T+hHKK56iAlABf4QAM85si4h3pxhafxBinxA9Lj6mSxThg5XY+JBiibCC
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Te loghezi pe site, apoi cu asta https://chrome.google.com/webstore/detail/cookietxt-export/lopabhfecdfhgogdbojmaicoicjekelh exporti cookie-urile si le importi in cookies.txt al tau, apoi bagi in curl la optiuni CURLOPT_COOKIEFILE, cookies.txt
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Bifeaz? op?iunea de ?inere minte ?i import? cookieurile din Chrome sau Firefox ?i apoi când expir? sesiunea repe?i pa?ii.
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Din ce am vazut eu, asta il foloseste: SMS fälschen, Fake SMS, SMS Absender fälschen, SMS Absender ändern, Fake My SMS, SMS Faker - Fälsche den Absender deiner SMS - Trust no one - FakeMySMS.com Nu il poti emula cu Wine? Edit: Din ce vad poti pune si numere de telefon la expeditor.
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Daca in 2002 e facut programul, slabe sanse sa mai dai de om.
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Incearca asa: Baga codul asta css intr-un style.css : [CSS] css - Pastebin.com In pagina ta html incluzi codul css si apoi adaugi codul asta: html - Pastebin.com care o sa il parsezi tu in functie de ce ai nevoie. Bafta!
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Cauti in css-ul lor noLightbox social_bookmarks icon_count_4
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Mama ce ma mai distrez
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Nu merge sa pun expeditori din doua cuvinte.
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Eu pe orange, stau de o gramada si nu vine nimic. LE: A venit.
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In cat timp primesc mesajul?
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Pai mai aveam cont la ei. Gata a mers si la mine, am intrat pe alt VPN.
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La mine nu vrea: Coupon Not Available Unfortunately you do not qualify for this offer (see Offer Details). Am sters si cookies, VPN si tot la fel.
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This tutorial will teach you how to use the AS3 SharedObject Class to store small amounts of data on the end user's machine. This stored data could be used to store a game's highscore, a user's login data, or any other information that you need to be remembered when the user visits your Flash movie again. Shared Objects are very similar to cookies on a browser, however, they are not stored with the rest of your browsers cookies and are not deleted when the user deletes the regular cookies, instead they are completed managed by the Flash Player. Following this tutorial requires you only to know the basics of AS3 variables. This tutorial is divided into the following sections: The getLocal() method. Storing Data. Reprieving Data. Deleting Data. Practical Example. Using the getLocal() Method The getLocal() method is the most fundamental aspect of the SharedObject Class. Unlike the majority of other ActionScript classes, you do use the new keyword to create your instance of this class, instead you use the getLocal() method. This methods checks if there is an existing instance of this object stored, and if not, it creates that object - otherwise it simply retrieves the existing object for you to manipulate. This method is used in the following generalized code format: var myVariableName:SharedObject = SharedObject.getLocal("mySharedObjectID"); The variable name is the reference you would use inside your program to refer to your Shared Object, while the Shared Object ID is the ID to be used only to store and retrieve that object from the Flash Player memory. Even though you might want to store more than one piece of information, you can only use one Shared Object to store this data. The object can have as many data properties in it as long as the size of your Shared Object does not exceed the size limit set by the end user. This option is configured by the end user through his Flash Player settings. The default maximum size for Flash Player stored data is a 100KB - which is way more than what you would need for storing simple stuff like user data. To start with our tutorial code, use the following to create your first Shared Object: var mySharedObject:SharedObject = SharedObject.getLocal("republicofcode"); The following section will show you how to store data in this object. Basic Usage of the SharedObjects Class In order for your data to be stored inside a Shared Object the following must be done: Create an instance of the SharedObjects Class using the getLocal() method. Store data inside the SharedObjects instance. Write the ShareObjects instance into the player using the flush() method. We have talked about the first step earlier, you simply create your Shared Object using the getLocal() method this way: var mySharedObject:SharedObject = SharedObject.getLocal("republicofcode"); That should create our SharedObject for us. To add new data to this Shared Object we use the .data property to store whatever data we want in this object. For example, we are going to store the first and last name of the user, each in a separate data container: var mySharedObject:SharedObject = SharedObject.getLocal("republicofcode"); mySharedObject.data.firstName = "John"; mySharedObject.data.lastName = "Doe"; This data is now attached to the Shared Object currently running in the movie, to store this data in the Flash Player and then to be able to retrieve it for future sessions we need to use the flush() method this way: var mySharedObject:SharedObject = SharedObject.getLocal("republicofcode"); mySharedObject.data.firstName = "John"; mySharedObject.data.lastName = "Doe"; mySharedObject.flush(); This will store the data in the Flash Player. Retrieving Data Stored in a SharedObject Retrieving the data stored as in a Shared Object is very similar to the process for storing this data. This requires only two steps, the first is retrieving the actual Shared Object by using the getLocal() method and then retrieving the data through the data property. We have earlier said that using the getLocal() method is a special process that attempts to check if your Shared Object exists before attempting to create one. If that object does exist, then it simply retrieves it and stores it in your variable: var mySharedObject:SharedObject = SharedObject.getLocal("republicofcode"); Once you retrieve the SharedObject, you can dig up the content within it by directly accessing the information through the data property: var mySharedObject:SharedObject = SharedObject.getLocal("republicofcode"); trace(mySharedObject.data.firstName); trace(mySharedObject.data.lastName); If you simply paste this code and test your movie your test window should output the names we specified earlier. Deleting Data If for some reason you want to delete all the data stored in your Shared Object, you can do that by using the clear() method: var mySharedObject:SharedObject = SharedObject.getLocal("republicofcode"); mySharedObject.clear(); Practical Example The code below shows you an example similar to the one shown at the top of the page where the position of a dragged object is stored for future sessions. In real life examples your code should first deal with the situation where no data is stored in your Shared Object as that would be the default position for most users. In order to test this code you need to create a movie clip on stage and assign the instance name logo_mc to it: var mySO:SharedObject = SharedObject.getLocal("republicofcode"); logo_mc.x = mySO.data.my_x; logo_mc.y = mySO.data.my_y; if (!mySO.data.my_y) { logo_mc.x = 150; logo_mc.y = 100; } logo_mc.addEventListener (MouseEvent.MOUSE_DOWN, onDown); function onDown (e:MouseEvent):void { var my_mc = e.target; my_mc.startDrag (); } logo_mc.addEventListener (MouseEvent.MOUSE_UP, onUP); function onUP (e:MouseEvent):void { logo_mc.stopDrag (); mySO.data.my_x = logo_mc.x; mySO.data.my_y = logo_mc.y; mySO.flush (); } logo_mc.buttonMode=true; You can learn more about conditionals and event handing in AS3 by reviewing our tutorials on these topics. This concludes our tutorial. I hope that you found it helpful. Feel free to post any questions you have at the Sursa: republicofcode.com In adaugare, niste lucruri la fel de interesante: evercookie -- never forget. DESCRIPTION evercookie is a javascript API available that produces extremely persistent cookies in a browser. Its goal is to identify a client even after they've removed standard cookies, Flash cookies (Local Shared Objects or LSOs), and others. evercookie accomplishes this by storing the cookie data in several types of storage mechanisms that are available on the local browser. Additionally, if evercookie has found the user has removed any of the types of cookies in question, it recreates them using each mechanism available. Specifically, when creating a new cookie, it uses the following storage mechanisms when available: - Standard HTTP Cookies - Local Shared Objects (Flash Cookies) - Silverlight Isolated Storage - Storing cookies in RGB values of auto-generated, force-cached PNGs using HTML5 Canvas tag to read pixels (cookies) back out - Storing cookies in Web History - Storing cookies in HTTP ETags - Storing cookies in Web cache - window.name caching - Internet Explorer userData storage - HTML5 Session Storage - HTML5 Local Storage - HTML5 Global Storage - HTML5 Database Storage via SQLite TODO: adding support for: - Caching in HTTP Authentication - Using Java to produce a unique key based off of NIC info Download: http://samy.pl/evercookie/evercookie-0.4.tgz evercookie is written in JavaScript and additionally uses a SWF (Flash) object for the Local Shared Objects and PHPs for the server-side generation of cached PNGs and ETags. v0.4 BETA, released 10/13/2010 download source here Or get it from github: http://github.com/samyk/evercookie FAQ What is the point of evercookie? Evercookie is designed to make persistent data just that, persistent. By storing the same data in several locations that a client can access, if any of the data is ever lost (for example, by clearing cookies), the data can be recovered and then reset and reused. Simply think of it as cookies that just won't go away. PRIVACY CONCERN! How do I stop websites from doing this? Great question. So far, I've found that using Private Browsing in Safari will stop ALL evercookie methods after a browser restart. What if the user deletes their cookies? That's the great thing about evercookie. With all the methods available, currently thirteen, it only takes one cookie to remain for most, if not all, of them to be reset again. For example, if the user deletes their standard HTTP cookies, LSO data, and all HTML5 storage, the PNG cookie and history cookies will still exist. Once either of those are discovered, all of the others will come back (assuming the browser supports them). Why not use EFF's Panopticlick? Panopticlick is an awesome idea, however the uniqueness really only helps in consumer machines and typically not systems running in a business or corporation. Typically those systems are virtually identical and provide no difference in information where a home user's laptop would. Evercookie is meant to be able to store the same unique data a normal cookie would. Does this work cross-browser? If a user gets cookied on one browser and switches to another browser, as long as they still have the Local Shared Object cookie, the cookie will reproduce in both browsers. Does the client have to install anything? No, the client simply uses the website without even knowing about the persistent data being set, just as they would use a website with standard HTTP cookies. Does the server have to install anything? The server must at least have access to the JavaScript evercookie file. Additionally, to use Local Shared Object (Flash Cookies) storage, the evercookie.swf file must be present, and to use the auto-generated PNG caching, standard caching and ETag storage mechanisms, PHP must be installed and evercookie_(png|etag|cache).php must be on the server. All of these are available in the download. Is evercookie open source? Yes, evercookie is open source. The code is in readable format without any obfuscation. Additionally, the PHP files are open source as is the FLA (Flash) code used to generate the SWF Flash object. You can compile the Flash object yourself or use the pre-compiled version (evercookie.swf). How does the PNG caching work? When evercookie sets a cookie, it accesses evercookie_png.php with a special HTTP cookie, different than the one used for standard session data. This special cookie is read by the PHP file, and if found, generates a PNG file where all the RGB values are set to the equivalent of the session data to be stored. Additionally, the PNG is sent back to the client browser with the request to cache the file for 20 years. When evercookie retrieves this data, it deletes the special HTTP cookie, then makes the same request to the same file without any user information. When the PHP script sees it has no information to generate a PNG with, it returns a forged HTTP response of "304 Not Modified" which forces the web browser to access its local cache. The browser then produces the cached image and then applies it to an HTML5 Canvas tag. Once applied, evercookie reads each pixel of the Canvas tag, extracting the RGB values, and thus producing the initial cookie data that was stored. How does the Web History storage work When evercookie sets a cookie, assuming the Web History caching is enabled, it Base64 encodes the data to be stored. Let's assume this data is "bcde" in Base64. Evercookie then accesses the following URLs in the background: google.com/evercookie/cache/b google.com/evercookie/cache/bc google.com/evercookie/cache/bcd google.com/evercookie/cache/bcde google.com/evercookie/cache/bcde- These URLs are now stored in history. When checking for a cookie, evercookie loops through all the possible Base64 characters on google.com/evercookie/cache/, starting with "a" and moving up, but only for a single character. Once it sees a URL that was accessed, it attempts to brute force the next letter. This is actually extremely fast because no requests are made to theserver. The history lookups are simply locally in JavaScript using the CSS History Knocker. Evercookie knows it has reached the end of the string as soon as it finds a URL that ends in "-". USAGE <script type="text/javascript" src="jquery-1.4.2.min.js"></script> <script type="text/javascript" src="swfobject-2.2.min.js"></script> <script type="text/javascript" src="evercookie.js"></script> <script> var ec = new evercookie(); // set a cookie "id" to "12345" // usage: ec.set(key, value) ec.set("id", "12345"); // retrieve a cookie called "id" (simply) ec.get("id", function(value) { alert("Cookie value is " + value) }); // or use a more advanced callback function for getting our cookie // the cookie value is the first param // an object containing the different storage methods // and returned cookie values is the second parameter function getCookie(best_candidate, all_candidates) { alert("The retrieved cookie is: " + best_candidate + "\n" + "You can see what each storage mechanism returned " + "by looping through the all_candidates object."); for (var item in all_candidates) document.write("Storage mechanism " + item + " returned: " + all_candidates[item] + "<br>"); } ec.get("id", getCookie); // we look for "candidates" based off the number of "cookies" that // come back matching since it's possible for mismatching cookies. // the best candidate is most likely the correct one </script> Sursa: http://samy.pl/
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Eu am vrut sa arat mai mult partea cu SMTP-ul. Oamenii care au nevoie si merita, cu siguranta vor sti ei sa isi faca uneltele in alte limbaje de programare.
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Tot ma gandeam eu noaptea, daca oare nu cumva nu ar merge prin metode babesti sa preiei parolele cuiva. Din ce am experimentat pana acum se pare ca merge. 1.Descarcam arhiva: https://mega.co.nz/#!V913QZSB!O9aNZjyu_mfNz9UqX-8MFX1a5XYxZtOUsd8P6HOBMgo ,parola arhivei: rstforums.com 2.Editam cu un editor de fisiere, fisierul send.vbs unde vom inlocui contgmail@gmail.com cu adresa noastra de gmail si parolacont evident, cu parola noastra. 3.Editam fisierul trimite.bat, unde vom inlocui silvian0@rst.com cu adresa de email pe care vom dori sa primim fisierele. [+]Cam atat cu configurarea. In continuare, dupa ce vom plasa victimei cele doua fisiere (le convertiti voi bat2exe si pe cine intereseaza si cunoaste bine comenzile in Windows poate scrie intr-un director ferit de ochii userului datele din fisierul vbs, astfel va ramane un singur fisier cu extensia .bat) [+]Bun.Presupunand ca userul a executat fisierul batch, pe adresa noastra de email vom primi doua mailuri. Unul cu numele "filezilla.xml", in care vom gasi host-urile si parolele corespunzatoare, iar in celalalt mail vom primi un fisier cu numele "LoginData", in care se afla parolele corespunzatoare site-urilor userului. Cum "decriptam" acest fisier? [+]Copiem fisierul LoginData intr-un folder, pe Desktop cu numele Parole, sau orice alt nume si il redenumim in Login Data. [+]Deschidem aplicatia ChromePasswordDecryptor.exe, care am extras-o din install-ul de pe site-ul lor (nu am scanat-o , dar avira n-a tipat, deci pare ok), apoi rasfoim pe desktop si alegem folderul creat de noi si apasam butonul "Start Recovery", iar de aici va descurcati. Tutorialul a fost testat cu succes pe sistemul de operare Windows 7 Ultimate x32, iar scopul acestuia a fost acela de a arata cum se pot trimite emailuri, chiar si atasamente printr-un server SMTP de pe Windows cu un script Visual Basic Scripting Edition. [+]Nu imi asum raspunderea pentru utilizarea in alte scopuri, decat educative a acestuia. Tutorial creat de mine pentru RST, pentru copierea lui, partiala sau integrala, va rog precizati sursa. PS: Astept feedback daca l-a testat cineva!
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Here Are All New Windows 8.1 Features Microsoft will soon debut the new Windows 8.1 operating system, so the company is trying to make sure that consumers pick the right version for their need with a brand new feature comparison for all new flavors of the software. A table released today shows the available features on Windows RT 8.1, Windows 8.1 Edition, Windows 8.1 Pro Edition, and Windows 8.1 Enterprise Edition, as well as the new tools that are available in Microsoft’s first major Windows 8 makeover. You can, for example, find out that the Start button and Internet Explorer 11 are included in every single version of Windows 8.1, while the new Start screen control tool is only offered to Enterprise customers. What’s more, all versions are featuring 3D printing support, biometric enrollment, Wi-Fi tethering, multiple monitor improvements, and an option to set the desktop wallpaper as Start background. Sursa: news.softpedia.com
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Inchide cineva spam-ul asta?
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Fanii seriei sunt a?tepta?i luni, 16 septembrie, în Media Galaxy din Mall Vitan, de la ora 22:30 GTA V este unul dintre cele mai a?teptate jocuri ale anului ?i primul din serie care include modul multiplayer Bucure?ti, 11 septembrie 2013 – Cel mai nou episod al unuia dintre cele mai populare serii de jocuri, GTA V, se va lansa în noaptea de luni, 16 septembrie, în magazinul Media Galaxy din Mall Vitan. Începând cu ora 22:30 to?i fanii seriei sunt a?tepta?i s? fie printre primii din România care joac? GTA V pe console PlayStation 3 ?i s? participe la un adev?rat spectacol, cu multe surprize ?i premii, care va recrea atmosfera din joc. Cel de-al cincilea episod al seriei Grand Theft Auto se desf??oar? în Los Santos, o metropol? modern?, care se dore?te a fi o parodie a societ??ii moderne din Vest: întreg ora?ul este împânzit de guru autoproclama?i, de personaje dubioase care viseaz? s? devin? vedete ?i de celebrit??i a c?ror faim? este de mult apus?. În mijlocul acestei lumi dominate de criza economic? ?i reality show-uri de duzin? îi vom întâlni pe cei trei protagoni?ti ai jocului. Fiecare dintre ei reprezint? un alt tip de criminal: Franklin este un borfa? de strad? care vrea s? se îmbog??easc? cât mai u?or ?i repede, Michael este un escroc retras care vrea doar pu?in? lini?te, iar Trevor este un maniac violent ?i imprevizibil. Din cauza unor evenimente neprev?zute ei ajung s? formeze o echip? nu tocmai obi?nuit?, care se angajeaz? într-o serie de activit??i deosebit de riscante, în speran?a de a se îmbog??i peste noapte. Grand Theft Auto V este cel mai ambi?ios titlu al francizei, oferind cea mai mare ?i mai dinamic? lume de joc întâlnit? în jocurile GTA, amestecând firul epic antrenant cu un gameplay captivant. Mai multe detalii despre joc vor fi oferite în cadrul evenimentului de lansare. Pe lâng? prezentarea noului GTA, evenimentul va g?zdui mai multe surprize, precum cunoscutul DJ Phlo Da Shaolin, care va mixa cele mai noi melodii hip hop sau trupa de dans BlockBusters Crew. ?i, pentru a avea o petrecere adev?rat?, ca în Los Santos, to?i cei prezen?i vor putea participa la concursuri ?i vor putea câ?tiga premii legate de joc. To?i fanii sunt a?adar a?tepta?i luni, pe 16 septembrie, începând cu orele 22:30 pentru a celebra apari?ia unuia dintre jocurile care promit s?-?i lase amprenta asupra istoriei gamingului. sursa: gsp.ro
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- download gta 5
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Bun venit. Nu uita sa dai pe la regulament, ca sa fie bine, sa nu fie rau.
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La tine si body bgcolor = "black" merge mosule! ON: Schimba font-ul ala "Cotnari"
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Atunci probabil ca numai la service poate fi facut, sau contracost prin IMEI.